An engine selection methodology for high fidelity serious games

Panagiotis Petridis, Ian Dunwell, Sara de Freitas, D. Panzoli

Research output: Contribution to conferencePaper

38 Citations (Scopus)
129 Downloads (Pure)
Original languageEnglish
Pages27-36
DOIs
Publication statusPublished - Mar 2010

Bibliographical note

This paper was presented at the Second International Conference on
Games and Virtual Worlds for Serious Applications (VS-GAMES), held 25-26 March 2010, Braga, Portugal. The conference website is available at http://www.vsgames2010.org/
© 2010 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Keywords

  • electronic gaming technology
  • engine selection methodology
  • entertainment game engines
  • hardware rendering capacity
  • high fidelity serious games
  • instructional design principles
  • pedagogy
  • training simulation convergence

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