An engine selection methodology for high fidelity serious games

Panagiotis Petridis, Ian Dunwell, Sara de Freitas, D. Panzoli

Research output: Contribution to conferencePaper

43 Citations (Scopus)
173 Downloads (Pure)
Original languageEnglish
Publication statusPublished - Mar 2010

Bibliographical note

This paper was presented at the Second International Conference on
Games and Virtual Worlds for Serious Applications (VS-GAMES), held 25-26 March 2010, Braga, Portugal. The conference website is available at
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  • electronic gaming technology
  • engine selection methodology
  • entertainment game engines
  • hardware rendering capacity
  • high fidelity serious games
  • instructional design principles
  • pedagogy
  • training simulation convergence

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