Original language | English |
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Pages | 27-36 |
DOIs | |
Publication status | Published - Mar 2010 |
Bibliographical note
This paper was presented at the Second International Conference onGames and Virtual Worlds for Serious Applications (VS-GAMES), held 25-26 March 2010, Braga, Portugal. The conference website is available at http://www.vsgames2010.org/
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Keywords
- electronic gaming technology
- engine selection methodology
- entertainment game engines
- hardware rendering capacity
- high fidelity serious games
- instructional design principles
- pedagogy
- training simulation convergence