Affective Audio

Jonathan Weinel, Stuart Cunningham, Darryl Griffiths, Shaun Roberts, Richard Picking

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

The authors discuss their interdisciplinary research, which investigates the use of affective computing technologies in the context of music, audiovisual artworks and video games. One current project involves the expansion of mobile sound walk apps through incorporating environmental and emotional factors, forming new sonic landscapes. What type of music could reflect driving through a hot desert landscape at midday or walking through a snowy cityscape at dawn? Through a discussion of their collective work in this area, the authors aim to elicit a vision of the computer-based musical experiences of the future.
Original languageEnglish
Pages (from-to)17-20
Number of pages4
JournalLeonardo
Volume24
Early online date19 Nov 2014
DOIs
Publication statusPublished - Dec 2014

Fingerprint

Application programs
Acoustic waves
Music
Affective
Cityscape
Video Games
Interdisciplinary Research
Emotion
Artwork
Mobile Sound

Cite this

Weinel, J., Cunningham, S., Griffiths, D., Roberts, S., & Picking, R. (2014). Affective Audio. Leonardo, 24, 17-20. https://doi.org/10.1162/LMJ_a_00189

Affective Audio. / Weinel, Jonathan; Cunningham, Stuart; Griffiths, Darryl; Roberts, Shaun; Picking, Richard.

In: Leonardo, Vol. 24, 12.2014, p. 17-20.

Research output: Contribution to journalArticle

Weinel, J, Cunningham, S, Griffiths, D, Roberts, S & Picking, R 2014, 'Affective Audio' Leonardo, vol. 24, pp. 17-20. https://doi.org/10.1162/LMJ_a_00189
Weinel J, Cunningham S, Griffiths D, Roberts S, Picking R. Affective Audio. Leonardo. 2014 Dec;24:17-20. https://doi.org/10.1162/LMJ_a_00189
Weinel, Jonathan ; Cunningham, Stuart ; Griffiths, Darryl ; Roberts, Shaun ; Picking, Richard. / Affective Audio. In: Leonardo. 2014 ; Vol. 24. pp. 17-20.
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