Accessible virtual arts recreation for wellbeing promotion in long-term care residents

Kelly Murphy, Swathi Swaminathan, Elizabeth Howard, Aviva Altschuler, Jessica Rogan, Olivier Beauchet, Kate Dupuis, Liisa Galea, David Hogan, Navena Lingum, Gillian Rowe, Lia Tsotsos, Ala Szczepura, Walter Wittich, Feng Xie, Lynn Hasher

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The efficacy of a technology-driven visual arts recreation activity, delivered virtually, was evaluated for its potential to achieve positive impacts, similar to traditional arts-interventions, on wellbeing in long-term care residents. Thirty-one residents (average age 86.8 years; SD = 9.4) engaged with the arts-intervention for 30-minutes, twice weekly, for 6 weeks with either a partner or as part of a group. Wellbeing indicators included self-reported psychological and health-related wellness, and attention capacity. Binomial tests of postintervention change revealed a significant above-chance probability of improvement in one or more wellbeing indicators (p < .05). Postparticipation feedback survey scores were positive (p < .05). Cognitive status did not influence outcome; however, other participant characteristics such as younger age, higher openness-to-experience (personality trait), and lower baseline mood were significantly associated with positive response to the intervention (p < .05). Findings demonstrate technology may be an effective platform for promoting accessibility to beneficial arts-interventions for older adults.
Original languageEnglish
Pages (from-to)(In-Press)
JournalJournal of Applied Gerontology
Early online date26 Oct 2020
Publication statusE-pub ahead of print - 26 Oct 2020

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  • successful aging
  • technology
  • wellbeing

ASJC Scopus subject areas

  • Gerontology
  • Geriatrics and Gerontology

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