Accessibility, reusability and interoperability in the European serious game community

I. Stanescu, Warmelink H.J.G., Sylvester Arnab, F. Dagnino, J. Lo, J. Mooney

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Original languageEnglish
    Title of host publicationQuality and efficiency in e-learning: Proceedings of the 9th International Scientific Conference "eLearning and Software for Education" Bucharest, April 25 - 26, 2013
    PublisherUniversitatii Nationale de Aparare "Carol I"
    Volume2
    Publication statusPublished - 2013

    Bibliographical note

    The full text is available free from the link given. See also http://proceedings.elseconference.com/index.php?r=site/index&year=2013&index=papers&vol=4&paper=79a836000026c56d45ecf75ed98eb2eb

    Keywords

    • serious games
    • research community
    • research fragmentation
    • reuse
    • interoperability

    Cite this

    Stanescu, I., H.J.G., W., Arnab, S., Dagnino, F., Lo, J., & Mooney, J. (2013). Accessibility, reusability and interoperability in the European serious game community. In Quality and efficiency in e-learning: Proceedings of the 9th International Scientific Conference "eLearning and Software for Education" Bucharest, April 25 - 26, 2013 (Vol. 2). Universitatii Nationale de Aparare "Carol I".