A training framework for the creation of location-based experiences using a game authoring environment

Samantha Clarke, Petros Lameras, Ian Dunwel, Olivier Balet, Thibaut Prados, Elena Avantangelou

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    4 Citations (Scopus)


    To support the development and implementation of location-based experience (LBE) as a future educational practice, we evaluate a practical approach to training and guidance, which seeks to transfer an understanding of the design and creation methods for LBEs to practitioners from multi-disciplinary backgrounds. A preliminary version of the "LBE Training Framework" is presented, facilitating consideration of constructivist pedagogical theories, training processes, visual design principles, and technical and design constraints when training end-users. The LBE Training Framework is informed by the MAGELLAN Training Framework, which utilises a constructivist paradigm to train participants on how to use the MAGELLAN Authoring Tool. To inform future iterations of the LBE Training Framework and assess the efficacy of the training methodology adopted, this paper presents a case study following a training workshop that featured the initial release of the MAGELLAN Authoring Tool. This workshop, conducted in Greece with 14 end-user participants from multi-disciplinary backgrounds, was used to gather data and evaluate the Training Process taken from the MAGELLAN Training Framework. End-user feedback and user evaluation observations were collected from the workshop participants through a series of questionnaires, one-to one interviews, and focus groups. This paper presents an analysis of the findings, and considers the delivery methods and the training content used at the workshop, informed by the MAGELLAN Training Framework which is presented in the LBE Training Framework, a training paradigm for LBE's.

    Original languageEnglish
    Title of host publicationProceedings of the 9th European Conference on Games Based Learning, ECGBL 2015
    EditorsLine Kolas, Robin Munkvold
    PublisherAcademic Conferences and Publishing International Limited
    Number of pages10
    ISBN (Electronic)9781910810583
    Publication statusPublished - 2015
    Event9th European Conference on Games Based Learning - Steinkjer, Norway
    Duration: 8 Oct 20159 Oct 2015
    Conference number: 9

    Publication series

    NameProceedings of the European Conference on Games-based Learning
    ISSN (Print)2049-0992


    Conference9th European Conference on Games Based Learning


    • Location-based experiences
    • Location-based games
    • Location-based training
    • Training framework

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Networks and Communications
    • Human-Computer Interaction
    • Software
    • Control and Systems Engineering
    • Education


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