A serious game for amplifying awareness on multimodal teaching: Game design and usability study

Petros Lameras, Stephanie Philippe, Lars Oertel

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    1 Citation (Scopus)
    79 Downloads (Pure)

    Abstract

    STEAM is a serious game developed as a medium for helping
    teachers to experience multimodality for teaching and learning. A design-based paradigm is adopted to elucidate how in-game design elements coupled with learning may visualize in-game multimodal representations. Multimodality is experienced as a process of creating meaning though connecting and combining
    different modes, semiotic resources and semiotic ensembles. In this paper, we present the design and usability evaluation of the game. The usability study was conducted with (n=32) school teachers completing an online survey after playtesting the game for identifying, capturing and fine-tuning in-game usability aspects. The findings indicated that the game’s core mechanics, the ingame dialogues and card-game, represent and visualise the content and process of multimodal in-game ensembles whilst the development of in-game feedback and progress indicators was perceived as having the capacity to guide understandings on in-game multimodality and to track in-game progress.
    Original languageEnglish
    Title of host publication13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019)
    EditorsMichael E. Auer, Thrasyvoulos Tsiatsos
    PublisherSpringer
    Pages559-570
    Number of pages12
    ISBN (Electronic)978-3-030-49932-7
    ISBN (Print)978-3-030-49931-0
    DOIs
    Publication statusPublished - 1 Jan 2021
    Event13th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
    Duration: 31 Oct 20191 Nov 2019
    http://mcl-conference.org/current/cfp_imcl2019.php

    Publication series

    NameAdvances in Intelligent Systems and Computing
    PublisherSpringer
    ISSN (Print)2194-5357

    Conference

    Conference13th International Conference on Interactive Mobile Communication Technologies and Learning
    Abbreviated titleIMCL2019
    Country/TerritoryGreece
    CityThessaloniki
    Period31/10/191/11/19
    Internet address

    Bibliographical note

    Funding Information:
    Acknowledgements. The STEAM project received funding from the European Commission, Erasmus + with grant agreement n°2016-1-FR01-KA204-024178.

    Keywords

    • serious games
    • multimodality
    • teaching
    • usability
    • game design
    • Game design
    • Multimodality
    • Serious games
    • Usability
    • Teaching

    ASJC Scopus subject areas

    • Control and Systems Engineering
    • Computer Science(all)

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