A serious game for amplifying awareness on multimodal teaching: Game design and usability study

Petros Lameras, Stephanie Philippe, Lars Oertel

Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

Abstract

STEAM is a serious game developed as a medium for helping
teachers to experience multimodality for teaching and learning. A design-based paradigm is adopted to elucidate how in-game design elements coupled with learning may visualize in-game multimodal representations. Multimodality is experienced as a process of creating meaning though connecting and combining
different modes, semiotic resources and semiotic ensembles. In this paper, we present the design and usability evaluation of the game. The usability study was conducted with (n=32) school teachers completing an online survey after playtesting the game for identifying, capturing and fine-tuning in-game usability aspects. The findings indicated that the game’s core mechanics, the ingame dialogues and card-game, represent and visualise the content and process of multimodal in-game ensembles whilst the development of in-game feedback and progress indicators was perceived as having the capacity to guide understandings on in-game multimodality and to track in-game progress.
Original languageEnglish
Title of host publication13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019)
EditorsMichael E. Auer, Thrasyvoulos Tsiatsos
PublisherSpringer
Pages559-570
Number of pages12
ISBN (Electronic)978-3-030-49932-7
ISBN (Print)978-3-030-49931-0
DOIs
Publication statusPublished - 1 Jan 2021
Event13th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 31 Oct 20191 Nov 2019
http://mcl-conference.org/current/cfp_imcl2019.php

Publication series

NameAdvances in Intelligent Systems and Computing
PublisherSpringer
ISSN (Print)2194-5357

Conference

Conference13th International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL2019
CountryGreece
CityThessaloniki
Period31/10/191/11/19
Internet address

Bibliographical note

Funding Information:
Acknowledgements. The STEAM project received funding from the European Commission, Erasmus + with grant agreement n°2016-1-FR01-KA204-024178.

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.

Keywords

  • serious games
  • multimodality
  • teaching
  • usability
  • game design
  • Game design
  • Multimodality
  • Serious games
  • Usability
  • Teaching

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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