A serious game for amplifying awareness on multimodal teaching: Game design and usability study

Petros Lameras, Stephanie Philippe, Lars Oertel

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

STEAM is a serious game developed as a medium for helping
teachers to experience multimodality for teaching and learning. A design-based
paradigm is adopted to elucidate how in-game design elements coupled with
learning may visualize in-game multimodal representations. Multimodality is
experienced as a process of creating meaning though connecting and combining
different modes, semiotic resources and semiotic ensembles. In this paper, we
present the design and usability evaluation of the game. The usability study was
conducted with (n=32) school teachers completing an online survey after
playtesting the game for identifying, capturing and fine-tuning in-game
usability aspects. The findings indicated that the game’s core mechanics, the ingame dialogues and card-game, represent and visualise the content and process
of multimodal in-game ensembles whilst the development of in-game feedback
and progress indicators was perceived as having the capacity to guide
understandings on in-game multimodality and to track in-game progress.
Original languageEnglish
Title of host publicationThe 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019)
PublisherSpringer
Pages(In-Press)
Publication statusPublished - 2019
Event13th International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 31 Oct 20191 Nov 2019
http://mcl-conference.org/current/cfp_imcl2019.php

Publication series

NameAdvances in Intelligent Systems and Computing
PublisherSpringer
ISSN (Print)2194-5357

Conference

Conference13th International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL2019
CountryGreece
CityThessaloniki
Period31/10/191/11/19
Internet address

Fingerprint

Semiotics
Teaching
Mechanics
Tuning
Serious games

Keywords

  • serious games
  • multimodality
  • teaching
  • usability
  • game design

Cite this

Lameras, P., Philippe, S., & Oertel, L. (2019). A serious game for amplifying awareness on multimodal teaching: Game design and usability study. In The 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019) (pp. (In-Press)). (Advances in Intelligent Systems and Computing). Springer.

A serious game for amplifying awareness on multimodal teaching: Game design and usability study. / Lameras, Petros; Philippe, Stephanie; Oertel, Lars.

The 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019). Springer, 2019. p. (In-Press) (Advances in Intelligent Systems and Computing).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Lameras, P, Philippe, S & Oertel, L 2019, A serious game for amplifying awareness on multimodal teaching: Game design and usability study. in The 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019). Advances in Intelligent Systems and Computing, Springer, pp. (In-Press), 13th International Conference on Interactive Mobile Communication Technologies and Learning, Thessaloniki, Greece, 31/10/19.
Lameras P, Philippe S, Oertel L. A serious game for amplifying awareness on multimodal teaching: Game design and usability study. In The 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019). Springer. 2019. p. (In-Press). (Advances in Intelligent Systems and Computing).
Lameras, Petros ; Philippe, Stephanie ; Oertel, Lars. / A serious game for amplifying awareness on multimodal teaching: Game design and usability study. The 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019). Springer, 2019. pp. (In-Press) (Advances in Intelligent Systems and Computing).
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