Abstract
This paper describes a portable framework to support augmented reality applications with user context information. It combines user's body responses with a virtual world by monitoring user's physical activity and vital signs in order to reflect real body status in a virtual world. In this paper we present a design of our portable vital signs monitoring framework, which can be applied to support physiological or affective user context information in augmented reality applications. The pivotal part of our system consists of multiple sensor nodes, and a PDA/smartphone device that aggregates and analyses data before sending it to the virtual world's controlling device as game play parameters. The malleability of the framework's communication's channels makes it compatible with most known game/ serious applications platforms.
Original language | English |
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Title of host publication | Proceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011 |
Pages | 144-147 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2011 |
Event | 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 - Athens, Greece Duration: 4 May 2011 → 6 May 2011 |
Conference
Conference | 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 |
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Country/Territory | Greece |
City | Athens |
Period | 4/05/11 → 6/05/11 |
Keywords
- Augmented reality
- Serious games
- Ubiquitous computing
- Vital signs monitoring
- WBAN network
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Software