A portable framework design to support user context aware augmented reality applications

Jacek Lewandowski, Hisbel E. Arochena, Raouf N.G. Naguib, Kuo Ming Chao

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

12 Citations (Scopus)

Abstract

This paper describes a portable framework to support augmented reality applications with user context information. It combines user's body responses with a virtual world by monitoring user's physical activity and vital signs in order to reflect real body status in a virtual world. In this paper we present a design of our portable vital signs monitoring framework, which can be applied to support physiological or affective user context information in augmented reality applications. The pivotal part of our system consists of multiple sensor nodes, and a PDA/smartphone device that aggregates and analyses data before sending it to the virtual world's controlling device as game play parameters. The malleability of the framework's communication's channels makes it compatible with most known game/ serious applications platforms.

Original languageEnglish
Title of host publicationProceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011
Pages144-147
Number of pages4
DOIs
Publication statusPublished - 2011
Event2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 - Athens, Greece
Duration: 4 May 20116 May 2011

Conference

Conference2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011
CountryGreece
CityAthens
Period4/05/116/05/11

Keywords

  • Augmented reality
  • Serious games
  • Ubiquitous computing
  • Vital signs monitoring
  • WBAN network

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Lewandowski, J., Arochena, H. E., Naguib, R. N. G., & Chao, K. M. (2011). A portable framework design to support user context aware augmented reality applications. In Proceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011 (pp. 144-147). [5962099] https://doi.org/10.1109/VS-GAMES.2011.28