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A parent-led gamified stability skills intervention enhances stability skill but not general motor competence in children aged 4-5 years

  • Michael Duncan
  • , Katie Fitton Davies
  • , Samantha Clarke
  • , Eileen Africa
  • , Matteo Crotti
  • , Ricardo M. G. Martins
    • Liverpool John Moores University
    • Stellenbosch University
    • University of Bergamo

    Research output: Contribution to journalArticlepeer-review

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    Abstract

    This study examined the effect of a parent-led, gamified stability skills intervention on stability skill and motor competence in 4-5 year olds. Eighty-four children were allocated to intervention (n=49 (17 boys)), or control (n=35 (22 boys)) groups. The intervention group undertook a 12-week parent or caregiver (P/G) led, gamified stability skills programme designed to be performed in a home environment. The control group participated in their usual activities. Stability skill and motor competence were assessed pre and post intervention. A sub sample of P/G’s (n=7) participated in post intervention interviews. A series of ANCOVAs controlling for baseline values demonstrated significantly higher stability skills (P<.001) and higher ball kicking velocity (P=.025) post intervention for the intervention group compared to controls. There were no significant differences in other motor competence tests (all P >.05). There was a significant positive relationship (P<.001) between intervention dose and change in stability skills. Thematic analysis from P/G interviews identified the following as facilitators for intervention engagement: 1) Intervention Format, 2) Autonomy, and 3) Social Support and the following as barriers to uptake: 1) Intervention Format, 2) Logistics & Life Constraints, 3) Parental Perceived Competence, and 4) Links to School.
    Original languageEnglish
    Pages (from-to)(In-Press)
    Number of pages22
    JournalJournal of Motor Learning and Development
    Volume14
    Issue number1
    Early online date29 Oct 2025
    DOIs
    Publication statusPublished - 1 Jan 2026

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    This document is the author’s post-print version, incorporating any revisions agreed during the peer-review process. Some differences between the published version and this version may remain and you are advised to consult the published version if you wish to cite from it

    Keywords

    • balance
    • motor skill
    • early years
    • home-based
    • child development
    • gamification

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