Abstract
Real-time people counting based on videos is one of the most popular projects in the construction of smart cities. To develop an accurate people counting approach, deep learning can be used as it greatly improves the accuracy of machine learning-based approaches. To this end, we have previously proposed an accurate you only look once (YOLO)-based people counting approach, dubbed YOLO-PC. However, the model of YOLO-PC was very large with an excessive number of parameters, thus it requires large storage space on the device and makes transmission on internet a time consuming task. In this paper, a new real-time people counting method named as squeeze YOLO-based people counting (S-YOLO-PC) is proposed. S-YOLO-PC uses the fire layer of SqueezeNet to optimise the network structure, which reduces the number of parameters used in the model without decreasing its accuracy. Based on the obtained the experimental results, S-YOLO-PC reduces the number of model parameters by 11.5% and 9% compared to YOLO and YOLO-PC, respectively. S-YOLO-PC can also detect and count people with 41 frames per second (FPS) with the average precision (AP) of person of 72%.
Original language | English |
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Pages (from-to) | 94-101 |
Number of pages | 8 |
Journal | International Journal of Bio-Inspired Computation |
Volume | 16 |
Issue number | 2 |
DOIs | |
Publication status | Published - 21 Sept 2020 |
Externally published | Yes |
Bibliographical note
This is an Open Access Article distributed under the CC BY-NC-ND license. (http://creativecommons.org/licenses/by-nc-nd/4.0/)Funder
This work was partially supported by the National Key R&D Program of China (Project Nos. 2017YFC1601800, 2017YFC1601000), National Natural Science foundation of China (Grant No. 61673194), Key Research and Development Program of Jiangsu Province, China (Grant No. BE2017630), the Postdoctoral Science Foundation of China (Grant No. 2014M560390).Keywords
- model compression
- people counting
- boundary-selection
- you only look once
- YOLO
- SqueezeNet
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science