A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play

Ian Dunwell, Rory Dixon, D. Morosini

Research output: Contribution to conferencePaper

4 Citations (Scopus)
39 Downloads (Pure)

Abstract

This paper describes work in progress to create a serious game integrated with an ecosystem of services towards overall project goals of ethically recording, analysing, and motivating adolescent behaviour towards healthier long-term lifestyle. The design outlines an approach that minimises textual and dialogic content in favour of experiential and abstract elements, reflecting existing evidence alongside the need to provide a motivation for users to engage with a wider suite of apps and technologies. Illustrating the use of “freemium” mechanics commonly used to incentivise in-app purchases as a motivator, this paper discusses their use as means towards instead incentivising the use of services to promote a healthier lifestyle. An additional mechanic sources and applies nutritional information from a large database to create a deck of food “cards”, with which the player is challenged to apply their understanding of nutrition to create in-game rewards. Preliminary findings from pre-pilot focus group evaluations with adolescents aged 14-16 (n~10) in Italy and Spain demonstrate enthusiasm for the approach taken to linking real-world behaviour with in-game rewards, as well as potential differences in reception to visual style options between sites and cultures.
Original languageEnglish
Pages259 - 263
DOIs
Publication statusPublished - 16 Dec 2015
Event2015 International Conference on Interactive Mobile Communication Technologies and Learning - Thessaloniki, Greece
Duration: 19 Nov 201520 Nov 2015

Conference

Conference2015 International Conference on Interactive Mobile Communication Technologies and Learning
Abbreviated titleIMCL
CountryGreece
CityThessaloniki
Period19/11/1520/11/15

Fingerprint

mechanic
reward
adolescent
nutrition
purchase
recording
Italy
Spain
food
evaluation
evidence
Group

Bibliographical note

The full text is currently unavailable on the repository.
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

Keywords

  • computer games
  • mobile communication
  • mobile learning
  • healthier long-term lifestyle
  • lifestyle change
  • mobile serious game
  • nutritional information
  • nutritional knowledge
  • adolescent lifestyle intervention
  • game design
  • mobile game-based learning
  • serious games
  • Context
  • Ecosystems
  • Entertainment industry
  • Games
  • Land mobile radio
  • Wearable sensors

Cite this

Dunwell, I., Dixon, R., & Morosini, D. (2015). A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play. 259 - 263. Paper presented at 2015 International Conference on Interactive Mobile Communication Technologies and Learning, Thessaloniki, Greece. https://doi.org/10.1109/IMCTL.2015.7359599

A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play. / Dunwell, Ian; Dixon, Rory; Morosini, D.

2015. 259 - 263 Paper presented at 2015 International Conference on Interactive Mobile Communication Technologies and Learning, Thessaloniki, Greece.

Research output: Contribution to conferencePaper

Dunwell, I, Dixon, R & Morosini, D 2015, 'A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play' Paper presented at 2015 International Conference on Interactive Mobile Communication Technologies and Learning, Thessaloniki, Greece, 19/11/15 - 20/11/15, pp. 259 - 263. https://doi.org/10.1109/IMCTL.2015.7359599
Dunwell I, Dixon R, Morosini D. A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play. 2015. Paper presented at 2015 International Conference on Interactive Mobile Communication Technologies and Learning, Thessaloniki, Greece. https://doi.org/10.1109/IMCTL.2015.7359599
Dunwell, Ian ; Dixon, Rory ; Morosini, D. / A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play. Paper presented at 2015 International Conference on Interactive Mobile Communication Technologies and Learning, Thessaloniki, Greece.
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