A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education

Yanguo Jing, Alastair Craig

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.
Original languageEnglish
Title of host publicationMobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016
PublisherThe University of Technology, Sydney
Pages130-136
Number of pages6
ISBN (Electronic)978-0-9875020-3-2
Publication statusPublished - 24 Oct 2016
Event15th World Conference on Mobile and Contextual Learning - Sydney, Australia
Duration: 24 Oct 201626 Oct 2016
Conference number: 15
http://iamlearn.org/?page_id=224
https://www.mlearn2016.com/

Conference

Conference15th World Conference on Mobile and Contextual Learning
Abbreviated titlemLearn 2016
CountryAustralia
CitySydney
Period24/10/1626/10/16
Internet address

Keywords

  • Educational game
  • Loops
  • Skill Chains
  • Stages of learning
  • scaffolding
  • variable reward ratio

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  • Cite this

    Jing, Y., & Craig, A. (2016). A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. In Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016 (pp. 130-136). The University of Technology, Sydney.