This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.
|Title of host publication||Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016|
|Publisher||The University of Technology, Sydney|
|Number of pages||6|
|Publication status||Published - 24 Oct 2016|
|Event||15th World Conference on Mobile and Contextual Learning - Sydney, Australia|
Duration: 24 Oct 2016 → 26 Oct 2016
Conference number: 15
|Conference||15th World Conference on Mobile and Contextual Learning|
|Abbreviated title||mLearn 2016|
|Period||24/10/16 → 26/10/16|
- Educational game
- Skill Chains
- Stages of learning
- variable reward ratio
Jing, Y., & Craig, A. (2016). A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. In Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016 (pp. 130-136). The University of Technology, Sydney.