A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education

Yanguo Jing, Alastair Craig

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.
    Original languageEnglish
    Title of host publicationMobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016
    PublisherThe University of Technology, Sydney
    Pages130-136
    Number of pages6
    ISBN (Electronic)978-0-9875020-3-2
    Publication statusPublished - 24 Oct 2016
    Event15th World Conference on Mobile and Contextual Learning - Sydney, Australia
    Duration: 24 Oct 201626 Oct 2016
    Conference number: 15
    http://iamlearn.org/?page_id=224
    https://www.mlearn2016.com/

    Conference

    Conference15th World Conference on Mobile and Contextual Learning
    Abbreviated titlemLearn 2016
    Country/TerritoryAustralia
    CitySydney
    Period24/10/1626/10/16
    Internet address

    Keywords

    • Educational game
    • Loops
    • Skill Chains
    • Stages of learning
    • scaffolding
    • variable reward ratio

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