A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education

Yanguo Jing, Alastair Craig

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Abstract

This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.
Original languageEnglish
Title of host publicationMobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016
PublisherThe University of Technology, Sydney
Pages130-136
Number of pages6
ISBN (Electronic)978-0-9875020-3-2
Publication statusPublished - 24 Oct 2016
Event15th World Conference on Mobile and Contextual Learning - Sydney, Australia
Duration: 24 Oct 201626 Oct 2016
Conference number: 15
http://iamlearn.org/?page_id=224
https://www.mlearn2016.com/

Conference

Conference15th World Conference on Mobile and Contextual Learning
Abbreviated titlemLearn 2016
CountryAustralia
CitySydney
Period24/10/1626/10/16
Internet address

Fingerprint

mathematics
learning
education
classroom
student

Keywords

  • Educational game
  • Loops
  • Skill Chains
  • Stages of learning
  • scaffolding
  • variable reward ratio

Cite this

Jing, Y., & Craig, A. (2016). A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. In Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016 (pp. 130-136). The University of Technology, Sydney.

A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. / Jing, Yanguo; Craig, Alastair.

Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016. The University of Technology, Sydney, 2016. p. 130-136.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Jing, Y & Craig, A 2016, A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. in Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016. The University of Technology, Sydney, pp. 130-136, 15th World Conference on Mobile and Contextual Learning, Sydney, Australia, 24/10/16.
Jing Y, Craig A. A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. In Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016. The University of Technology, Sydney. 2016. p. 130-136
Jing, Yanguo ; Craig, Alastair. / A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education. Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016. The University of Technology, Sydney, 2016. pp. 130-136
@inproceedings{eecd1924f06f4b659d13f7f6afda5c86,
title = "A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education",
abstract = "This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.",
keywords = "Educational game, Loops, Skill Chains, Stages of learning, scaffolding, variable reward ratio",
author = "Yanguo Jing and Alastair Craig",
year = "2016",
month = "10",
day = "24",
language = "English",
pages = "130--136",
booktitle = "Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016",
publisher = "The University of Technology, Sydney",

}

TY - GEN

T1 - A Mobile Learning Framework for Developing Educational Games and Its Pilot Study for Secondary Mathematics Education

AU - Jing, Yanguo

AU - Craig, Alastair

PY - 2016/10/24

Y1 - 2016/10/24

N2 - This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.

AB - This study aims to explore a mobile learning framework using games and its impact on the learning. The framework has been used to produce a simple education mobile game for x Secondary Mathematics Education in the UK, which has been piloted in a classroom. The early findings indicate that the mobile educational game structured through the proposed framework approach can be successful in increasing motivation and engagement in the student and elicit a greater understanding of the mathematical concept.

KW - Educational game

KW - Loops

KW - Skill Chains

KW - Stages of learning

KW - scaffolding

KW - variable reward ratio

M3 - Conference proceeding

SP - 130

EP - 136

BT - Mobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning, Proceedings of the 15th World Conference on Mobile and Contextual Learning, mLearn 2016

PB - The University of Technology, Sydney

ER -