A head movement propensity model for animating gaze shifts and blinks of virtual characters

Christopher Peters, A. Qureshi

    Research output: Contribution to journalArticle

    24 Citations (Scopus)
    Original languageEnglish
    Pages (from-to)677-687
    JournalComputers & Graphics
    Issue number6
    Publication statusPublished - Dec 2010

    Bibliographical note

    The full text of this item is not available from the repository.


    • gaze shifts
    • blinking
    • virtual characters
    • serious games

    Cite this