A head movement propensity model for animating gaze shifts and blinks of virtual characters

Christopher Peters, A. Qureshi

    Research output: Contribution to journalArticle

    25 Citations (Scopus)
    Original languageEnglish
    Pages (from-to)677-687
    JournalComputers & Graphics
    Volume34
    Issue number6
    DOIs
    Publication statusPublished - Dec 2010

    Bibliographical note

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    Keywords

    • gaze shifts
    • blinking
    • virtual characters
    • serious games

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