@article{e115bbc6975f44f89ef5c5ec6c5bc575,
title = "A head movement propensity model for animating gaze shifts and blinks of virtual characters",
keywords = "gaze shifts, blinking, virtual characters, serious games",
author = "Christopher Peters and A. Qureshi",
note = "The full text of this item is not available from the repository.",
year = "2010",
month = dec,
doi = "10.1016/j.cag.2010.09.007",
language = "English",
volume = "34",
pages = "677--687",
journal = "Computers & Graphics",
issn = "0097-8493",
publisher = "Elsevier",
number = "6",
}