Projects per year
Abstract
This paper presents the early-stage user workshop findings and subsequent design of a game-based learning approach to entrepreneurship. The specific context is to address the dual-career training needs of athletes, as part of a large-scale European online course (MOOC). An interactive card-based activity was used within a small scale focus group, with the purpose of enabling dialogue between end-users (n = 11), as to elicit their experiences of using games for understanding athletes’ dual career training needs. Initial findings from this exercise was a suggestion that quantifiable performance indicators (scores, points, achievements) could be preferable to less quantifiable measures (e.g. narrative progression, or multiple scenario outcomes). Establishing meaning, sense-of-purpose, and identity within the game were also highlighted as desirable features by the focus group, when compared to other options as detailed in this paper. The subsequent prototype of the game is presented, with reference to these findings.
Original language | English |
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Title of host publication | The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning ICL2018 - Volume 1 |
Editors | Michael E. Auer, Thrasyvoulos Tsiatsos |
Publisher | Springer-Verlag London Ltd |
Pages | 722-732 |
Number of pages | 11 |
ISBN (Electronic) | 9783030119324 |
ISBN (Print) | 9783030119317 |
DOIs | |
Publication status | Published - 1 Jan 2020 |
Event | 21st International Conference on Interactive Collaborative Learning, ICL 2018 - Kos Island, Greece Duration: 25 Sept 2018 → 28 Sept 2018 |
Publication series
Name | Advances in Intelligent Systems and Computing |
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Volume | 916 |
ISSN (Print) | 2194-5357 |
ISSN (Electronic) | 2194-5365 |
Conference
Conference | 21st International Conference on Interactive Collaborative Learning, ICL 2018 |
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Country/Territory | Greece |
City | Kos Island |
Period | 25/09/18 → 28/09/18 |
Funding
Acknowledgements. This work has been part-supported by the European Commission’s Erasmus + programme, under Grant No. 2016-3258/001-001 “Gamified and Online Activities for Learning to Support Dual Careers of Athletes” (GOAL).
Funders | Funder number |
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European Commission | 2016-3258/001-001 |
ASJC Scopus subject areas
- Control and Systems Engineering
- General Computer Science
Fingerprint
Dive into the research topics of 'A Game for Entrepreneurship Training Supporting Dual-Career Paths'. Together they form a unique fingerprint.Projects
- 1 Finished
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Gamified and Online Activities for Learning to Support Dual Careers of Athletes
Lameras, P. (Principal Investigator), Clarke, S. (Research Assistant) & Dunwell, I. (Research Fellow)
1/01/17 → 31/12/19
Project: Research