A Game for Entrepreneurship Training Supporting Dual-Career Paths

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This paper presents the early-stage user workshop findings and subsequent design of a game-based learning approach to entrepreneurship. The specific context is to address the dual-career training needs of athletes, as part of a large-scale European online course (MOOC). An interactive card-based activity was used within a small scale focus group, with the purpose of enabling dialogue between end-users (n = 11), as to elicit their experiences of using games for understanding athletes’ dual career training needs. Initial findings from this exercise was a suggestion that quantifiable performance indicators (scores, points, achievements) could be preferable to less quantifiable measures (e.g. narrative progression, or multiple scenario outcomes). Establishing meaning, sense-of-purpose, and identity within the game were also highlighted as desirable features by the focus group, when compared to other options as detailed in this paper. The subsequent prototype of the game is presented, with reference to these findings.

Original languageEnglish
Title of host publicationThe Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning ICL2018 - Volume 1
EditorsMichael E. Auer, Thrasyvoulos Tsiatsos
PublisherSpringer-Verlag London Ltd
Number of pages11
ISBN (Electronic)9783030119324
ISBN (Print)9783030119317
Publication statusPublished - 1 Jan 2020
Event21st International Conference on Interactive Collaborative Learning, ICL 2018 - Kos Island, Greece
Duration: 25 Sep 201828 Sep 2018

Publication series

NameAdvances in Intelligent Systems and Computing
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365


Conference21st International Conference on Interactive Collaborative Learning, ICL 2018
CityKos Island

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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