A Game for Entrepreneurship Training Supporting Dual-Career Paths

    Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    Abstract

    This paper presents the early-stage user workshop findings and subsequent design of a game-based learning approach to entrepreneurship. The specific context is to address the dual-career training needs of athletes, as part of a large-scale European online course (MOOC). An interactive card-based activity was used within a small scale focus group, with the purpose of enabling dialogue between end-users (n = 11), as to elicit their experiences of using games for understanding athletes’ dual career training needs. Initial findings from this exercise was a suggestion that quantifiable performance indicators (scores, points, achievements) could be preferable to less quantifiable measures (e.g. narrative progression, or multiple scenario outcomes). Establishing meaning, sense-of-purpose, and identity within the game were also highlighted as desirable features by the focus group, when compared to other options as detailed in this paper. The subsequent prototype of the game is presented, with reference to these findings.

    Original languageEnglish
    Title of host publicationThe Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning ICL2018 - Volume 1
    EditorsMichael E. Auer, Thrasyvoulos Tsiatsos
    PublisherSpringer-Verlag London Ltd
    Pages722-732
    Number of pages11
    ISBN (Electronic)9783030119324
    ISBN (Print)9783030119317
    DOIs
    Publication statusPublished - 1 Jan 2020
    Event21st International Conference on Interactive Collaborative Learning, ICL 2018 - Kos Island, Greece
    Duration: 25 Sept 201828 Sept 2018

    Publication series

    NameAdvances in Intelligent Systems and Computing
    Volume916
    ISSN (Print)2194-5357
    ISSN (Electronic)2194-5365

    Conference

    Conference21st International Conference on Interactive Collaborative Learning, ICL 2018
    Country/TerritoryGreece
    CityKos Island
    Period25/09/1828/09/18

    ASJC Scopus subject areas

    • Control and Systems Engineering
    • Computer Science(all)

    Fingerprint

    Dive into the research topics of 'A Game for Entrepreneurship Training Supporting Dual-Career Paths'. Together they form a unique fingerprint.

    Cite this