A framework for developing serious games to meet learner needs

Sara de Freitas, S. Jarvis

    Research output: Contribution to conferencePaper

    Original languageEnglish
    Publication statusPublished - Dec 2006

    Bibliographical note

    Paper presented at I/ITSEC 2006, held 4-7 December, 2006, Orlando, Florida. The full text of this item is not available from the repository.

    Keywords

    • serious games
    • training
    • lifelong learning

    Cite this