@inbook{2ca835d0997348af8c1cd1c7d36b7695,
title = "A case study of augmented reality serious games",
keywords = "serious games, online gaming, education, learning",
author = "Fotis Liarokapis and {de Freitas}, Sara",
note = "Full-text of this book chapter is given by kind permission of www.igi-global.com",
year = "2010",
doi = "10.4018/978-1-61520-678-0.ch010",
language = "English",
isbn = "9781615206780",
pages = "178--191",
editor = "M. Ebner and M. Schiefner",
booktitle = "Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native",
publisher = "Information Science Reference",
address = "United States",
}