A case study of augmented reality serious games

Fotis Liarokapis, Sara de Freitas

Research output: Chapter in Book/Report/Conference proceedingChapter

8 Citations (Scopus)
16 Downloads (Pure)
Original languageEnglish
Title of host publicationLooking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native
EditorsM. Ebner, M. Schiefner
PublisherInformation Science Reference
Pages178-191
ISBN (Print)9781615206780
DOIs
Publication statusPublished - 2010

Bibliographical note

Full-text of this book chapter is given by kind permission of www.igi-global.com

Keywords

  • serious games
  • online gaming
  • education
  • learning

Cite this

Liarokapis, F., & de Freitas, S. (2010). A case study of augmented reality serious games. In M. Ebner, & M. Schiefner (Eds.), Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native (pp. 178-191). Information Science Reference. https://doi.org/10.4018/978-1-61520-678-0.ch010

A case study of augmented reality serious games. / Liarokapis, Fotis; de Freitas, Sara.

Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native. ed. / M. Ebner; M. Schiefner. Information Science Reference, 2010. p. 178-191.

Research output: Chapter in Book/Report/Conference proceedingChapter

Liarokapis, F & de Freitas, S 2010, A case study of augmented reality serious games. in M Ebner & M Schiefner (eds), Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native. Information Science Reference, pp. 178-191. https://doi.org/10.4018/978-1-61520-678-0.ch010
Liarokapis F, de Freitas S. A case study of augmented reality serious games. In Ebner M, Schiefner M, editors, Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native. Information Science Reference. 2010. p. 178-191 https://doi.org/10.4018/978-1-61520-678-0.ch010
Liarokapis, Fotis ; de Freitas, Sara. / A case study of augmented reality serious games. Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native. editor / M. Ebner ; M. Schiefner. Information Science Reference, 2010. pp. 178-191
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