A case study of augmented reality serious games

Fotis Liarokapis, Sara de Freitas

Research output: Chapter in Book/Report/Conference proceedingChapter

11 Citations (Scopus)
17 Downloads (Pure)
Original languageEnglish
Title of host publicationLooking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native
EditorsM. Ebner, M. Schiefner
PublisherInformation Science Reference
Pages178-191
ISBN (Print)9781615206780
DOIs
Publication statusPublished - 2010

Bibliographical note

Full-text of this book chapter is given by kind permission of www.igi-global.com

Keywords

  • serious games
  • online gaming
  • education
  • learning

Cite this

Liarokapis, F., & de Freitas, S. (2010). A case study of augmented reality serious games. In M. Ebner, & M. Schiefner (Eds.), Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native (pp. 178-191). Information Science Reference. https://doi.org/10.4018/978-1-61520-678-0.ch010