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2019
4 Downloads (Pure)

A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak

Minoi, J. L., Mohamad, F., Arnab, S., Phoa, J., Morini, L., Beaufoy, J., Lim, T. & Clarke, S., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 157-167 11 p.

Research output: Contribution to journalArticle

Open Access
File
school
community
rural school
creativity
primary school

Assessment of co-creativity in the process of game design

Romero, M., Arnab, S., Smet, C. D., Mohamad, F., Minoi, J. L. & Morini, L., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 199-206 8 p.

Research output: Contribution to journalArticle

Open Access
File
creativity
Students
rural school
social reality
schoolchild
11 Downloads (Pure)

Co-creativity through play and game design thinking

Arnab, S., Clarke, S. & Morini, L., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 184-198 15 p.

Research output: Contribution to journalArticle

Open Access
File
creativity
Students
Education
Feedback
student

Creativeculture: Can teachers be game designers?

Arnab, S., Minoi, J. L., Mohamad, F., Morini, L. & Clarke, S., 1 Jan 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Dechema e.V., p. 32-40 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2019-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

teacher
resources
learning
educational content
homework

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 22 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Game
Students
Mechanics
Feedback
Tabletop

Player interaction with procedurally generated game play from crowd-sourced data

Arnab, S., Lewis, M., Bogliolo, A., Klopfenstein, L. C., Delpriori, S. & Clarke, S., 17 Oct 2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 333-339 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Human computer interaction
Mobile devices
Trucks

Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a Playable City

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A., 15 Jul 2019, Iberian Conference on Information Systems and Technologies, CISTI. IEEE Computer Society, (Iberian Conference on Information Systems and Technologies, CISTI; vol. 2019-June).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Aging of materials
Mobile devices
12 Downloads (Pure)

Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City

Costa, L., Veloso, A., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A. P. C., 15 Jul 2019, Proceedings of CISTI 2019 - 14th Iberian Conference on Information Systems and Technologies. Rocha, A., Pedrosa, I., Cota, M. P. & Goncalves, R. (eds.). IEEE, 6 p. 8760927. (Iberian Conference on Information Systems and Technologies, CISTI; vol. 2019-June).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
Aging of materials
Mobile devices

Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A., 16 Jul 2019. 6 p.

Research output: Contribution to conferencePaper

Aging of materials
Mobile devices

Story-Oriented Learning

Ștefan, A., Andreea Stefan, I., Hauge, J. B., Loizou, M., Calderwood, J., Arnab, S. & Beaufoy, J., 12 Apr 2019, International Scientific Conference "eLearning and Software for Education" eLSE 2019. Roceanu, I., Beligan, D., Stefan, I. A., Moldoveanu, A. & Trausan Matu, S. (eds.). Carol I National Defence University Publishing House, Vol. 1. p. 30-38 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Education
Students
Communication
4 Downloads (Pure)

Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach

Clarke, S. & Arnab, S., 1 Oct 2019, Proceedings of the 13th European Conference on Game Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, M. S. (eds.). UK: Academic Conferences International Limited, p. 151-159 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2019-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
love
learning
education
student
tuition fee
2018
21 Downloads (Pure)
Open Access
File
conditioning
learning
student
experience
learning method
1 Citation (Scopus)

Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games

Lewis, M. R., Arnab, S., Morini, L., Clarke, S., Klopfenstein, L., Bogliolo, A., Delpriori, S. & Masters, A., 15 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . Institute of Electrical and Electronics Engineers Inc., 4 p. 8493412

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Trucks
Game
Feedback
Sensing

Blending context-aware challenges into learning environments

Andreea Stefan, I., Ștefan, A., Gheorghe, A. F., Yanez, P., Loizou, M., Arnab, S. & Beaufoy, J., 4 Oct 2018, 12th European Conference on Games Based Learning: ECGBL 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International Limited, p. 634-642 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
learning environment
student
learning
teacher
experience

Bothersome Beasties (and how to deal with them!)

Clarke, S., Arnab, S. & Heywood, L., 1 Nov 2018, The 4th e-Learning Excellence Awards: An Anthology of Case Histories 2018. Remenyi, D. (ed.). acpi, p. 51-65 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

student
reflexivity
website
university teacher
community
1 Citation (Scopus)
1 Downloads (Pure)

Breaking barriers to game-based learning for active ageing and healthy lifestyles

Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018.

Research output: Contribution to conferencePaper

Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

village
community
Students
creativity
leader

Co-creativity assessment in the process of game creation

Romero, M., Arnab, S., De Smet, C., Mohamad, F., Abdelouma, S., Minoi, J. L. & Morini, L., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 549-555 7 p. (ECGBL Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

creativity
rural school
social reality
schoolchild
Students
2 Citations (Scopus)

Co-Creativity with playful and gameful inspirations

Arnab, S., Morini, L. & Clarke, S., 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., p. 1-7 7 p. (Proceedings of the European Conference on Games-based Learning; vol. 2018-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

creativity
Students
student
teamwork
Education
3 Citations (Scopus)

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Morini, L., Arnab, S., Mohamad, F. & Lynn, J., 2018, Proceedings from the European Conference of Game-Based Learning 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

learning culture
Malaysia
primary school
learning
student
2 Citations (Scopus)
16 Downloads (Pure)

Games for Active Ageing, Wellbeing and Quality of Life: A Pilot Study

Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018, In : Behaviour and Information Technology. 37, 8, p. 842-854 13 p.

Research output: Contribution to journalArticle

Open Access
File
quality of life
Aging of materials
Quality of Life
Health
Learning

Gamifying the university library: Using rpg maker to re-design library induction and online services

Clarke, S., Collins, B., Flynn, D. & Arnab, S., 1 Jan 2018, Proceedings of the 17th European Conference on e-Learning, ECEL 2018. Ntalianis, K., Andreatos, A. & Sgouropoulou, C. (eds.). Academic Conferences Limited, Vol. 2018-November. p. 721-725 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

online service
induction
university
art
learning

Location-based Metagames for Learning

Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L. & Baalsrud Hauge, J. M., 2018.

Research output: Contribution to conferencePaper

1 Citation (Scopus)

Move your mind: Creative dancing humanoids as support to STEAM activities

Città, G., Arnab, S., Augello, A., Gentile, M., Zielonka, S. I., Ifenthaler, D., Infantino, I., La Guardia, D., Manfrè, A. & Allegra, M., 2018, Intelligent Interactive Multimedia Systems and Services, 2017. Springer Science and Business Media Deutschland GmbH, Vol. 76. p. 190-199 10 p. (Smart Innovation, Systems and Technologies; vol. 76).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Mechanics
Physics
Robots
Geometry
Innovative technologies

Remixing dungeons and dragons: A playful approach to student self-reflection

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Sep 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 872-875 4 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

reflexivity
mechanic
Mechanics
Students
Feedback
2017

A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing

Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A. & Klopfenstein, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 79-87 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Lead
Decision making
road
citizens' participation
collective behavior
2 Citations (Scopus)
118 Downloads (Pure)

EnCity: A serious game for empowering young people with Down's syndrome

Bourazeri, A., Bellamy-Wood, T. & Arnab, S., 8 Jun 2017, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 6 p. 7939267

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
Down Syndrome
Museums
Chromosomes
Virtual reality
Education
389 Downloads (Pure)

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

Clarke, S., Peel, D., Arnab, S., Morini, L., keegan, H. & Wood, O., Sep 2017, In : International Journal of Serious Games . 4, 3, p. 73-86 14 p.

Research output: Contribution to journalArticle

Open Access
File
further education
learning
education
staff
university teaching
36 Citations (Scopus)
173 Downloads (Pure)

Essential features of serious games design in higher education: Linking learning attributes to game mechanics

Lameras, P., Arnab, S., Dunwell, I., Stewart, C., Clarke, S. & Petridis, P., Jul 2017, In : British Journal of Educational Technology. 48, 4, p. 972-994

Research output: Contribution to journalArticle

Open Access
File
mechanic
learning
education
evidence
experience
15 Citations (Scopus)
323 Downloads (Pure)

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning

Proulx, J-N., Romero, M. & Arnab, S., 2017, In : Simulation and Gaming. 48, 1, p. 81-97 17 p.

Research output: Contribution to journalArticle

Open Access
File
Mechanics
Self-determination theory
1 Citation (Scopus)

Taxonomy of a gamified lesson path for STEM education: The beaconing approach

Bourazeri, A., Arnab, S., Heidmann, O., Coelho, A. & Morini, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 29-37 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Taxonomies
taxonomy
Education
mathematics
engineering
23 Citations (Scopus)
95 Downloads (Pure)

Towards a trans-disciplinary methodology for a game-based intervention development process

Arnab, S. & Clarke, S., Mar 2017, In : British Journal of Educational Technology. 48, 2, p. 279-312 34 p.

Research output: Contribution to journalArticle

Open Access
File
transdisciplinary
mechanic
methodology
aesthetics
learning
7 Citations (Scopus)

We Are The Game Changers: An Open Gaming Literacy Programme

Arnab, S., Morini, L., Green, K., Masters, A. & Bellamy-Wood, T., 2017, In : International Journal of Game-Based Learning. 7, 3, p. 51-62 12 p.

Research output: Contribution to journalArticle

literacy
Learning
Education
Teaching
learning
2016
3 Citations (Scopus)
47 Downloads (Pure)

Competition and collaboration using a social and gamified online learning platform

Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 19-26

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
electronic learning
sport psychology
small group
learning
leader
2 Citations (Scopus)
282 Downloads (Pure)

EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Clarke, S., Arnab, S., Morini, L., Wood, O., Green, K., Masters, A. & Bourazeri, A., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 968-972 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
further education
Education
Students
Feedback
learning
4 Citations (Scopus)

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

Clarke, S., Arnab, S., Keegan, H., Morini, L. & Wood, O., 23 Nov 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Switzerland: Springer, Vol. 10056. p. 144-153 (Lecture Notes in Computer Science; vol. 10056).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Teaching
learning
education
staff
art education
1 Citation (Scopus)

ImparApp: Designing and piloting a game-based approach for language learning

Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T. & Van Leeuwen, G., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 1005-1009

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

language
Italian language
learning
Teaching
evaluation
2 Citations (Scopus)

Playful and Gameful Learning in a Hybrid Space

Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 9-14

Research output: Chapter in Book/Report/Conference proceedingChapter

learning process
learning
experience
Teaching
74 Downloads (Pure)

SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach

Clarke, S., Lameras, P. & Arnab, S., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 127-134 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
learning objective
electronic learning
pedagogics
Mechanics
mechanic
1 Citation (Scopus)

Social Mpower: An Educational Game for Energy Efficiency

Bourazeri, A., Pitt, J. & Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 133-140

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
Resource allocation
Power generation
Energy efficiency
Sustainable development
Energy utilization

The andragogical perspectives of older people's interaction with digital game technologies: Gameplay on gesture and touch-based platforms

Jali, S. K. & Arnab, S., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 319-326

Research output: Chapter in Book/Report/Conference proceedingChapter

Education
Health
Feedback
1 Citation (Scopus)
46 Downloads (Pure)
File
Education
Health
Feedback
1 Citation (Scopus)

The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

Jali, S. K. & Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 82-90

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
interaction
group discussion
new technology
experience
confidence
1 Citation (Scopus)

Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach

Arnab, S., Tombs, G., Duncan, M., Smith, M. & Star, K., 23 Jun 2016, Games and Learning Alliance. De Gloria, A. & Veltkamp, R. (eds.). Switzerland: Springer Verlag, Vol. 9599. p. 452-460

Research output: Chapter in Book/Report/Conference proceedingChapter

learning
Blended Learning
mechanic
learning environment
communication
23 Downloads (Pure)
Open Access
File
university
Teaching
language
learning
classroom

Virtual designer: Digital role-playing game for knowledge transferal in design education

Thong, L., Stewart, C. D., Arnab, S. & Lameras, P., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 862-870

Research output: Chapter in Book/Report/Conference proceedingChapter

digital media
education
learning
student
university teacher