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  • Sylvester Arnab
2019

A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak

Minoi, J. L., Mohamad, F., Arnab, S., Phoa, J., Morini, L., Beaufoy, J., Lim, T. & Clarke, S., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 157-167 11 p.

Research output: Contribution to journalArticle

Open Access
File
7 Downloads (Pure)

Assessment of co-creativity in the process of game design

Romero, M., Arnab, S., Smet, C. D., Mohamad, F., Minoi, J. L. & Morini, L., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 199-206 8 p.

Research output: Contribution to journalArticle

Open Access
File
2 Downloads (Pure)

Co-creativity through play and game design thinking

Arnab, S., Clarke, S. & Morini, L., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 184-198 15 p.

Research output: Contribution to journalArticle

Open Access
File
16 Downloads (Pure)

Creativeculture: Can teachers be game designers?

Arnab, S., Minoi, J. L., Mohamad, F., Morini, L. & Clarke, S., 1 Jan 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Dechema e.V., p. 32-40 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2019-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 22 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Player interaction with procedurally generated game play from crowd-sourced data

Arnab, S., Lewis, M., Bogliolo, A., Klopfenstein, L. C., Delpriori, S. & Clarke, S., 17 Oct 2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 333-339 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a Playable City

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A., 15 Jul 2019, Iberian Conference on Information Systems and Technologies, CISTI. IEEE Computer Society, (Iberian Conference on Information Systems and Technologies, CISTI; vol. 2019-June).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City

Costa, L., Veloso, A., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A. P. C., 15 Jul 2019, Proceedings of CISTI 2019 - 14th Iberian Conference on Information Systems and Technologies. Rocha, A., Pedrosa, I., Cota, M. P. & Goncalves, R. (eds.). IEEE, 6 p. 8760927. (Iberian Conference on Information Systems and Technologies, CISTI; vol. 2019-June).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
14 Downloads (Pure)

Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City

Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A., 16 Jul 2019. 6 p.

Research output: Contribution to conferencePaper

Story-Oriented Learning

Ștefan, A., Andreea Stefan, I., Hauge, J. B., Loizou, M., Calderwood, J., Arnab, S. & Beaufoy, J., 12 Apr 2019, International Scientific Conference "eLearning and Software for Education" eLSE 2019. Roceanu, I., Beligan, D., Stefan, I. A., Moldoveanu, A. & Trausan Matu, S. (eds.). Carol I National Defence University Publishing House, Vol. 1. p. 30-38 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach

Clarke, S. & Arnab, S., 1 Oct 2019, Proceedings of the 13th European Conference on Game Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, M. S. (eds.). UK: Academic Conferences International Limited, p. 151-159 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2019-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
6 Downloads (Pure)
2018
Open Access
File
23 Downloads (Pure)

Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games

Lewis, M. R., Arnab, S., Morini, L., Clarke, S., Klopfenstein, L., Bogliolo, A., Delpriori, S. & Masters, A., 15 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . Institute of Electrical and Electronics Engineers Inc., 4 p. 8493412

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

1 Citation (Scopus)

Blending context-aware challenges into learning environments

Andreea Stefan, I., Ștefan, A., Gheorghe, A. F., Yanez, P., Loizou, M., Arnab, S. & Beaufoy, J., 4 Oct 2018, 12th European Conference on Games Based Learning: ECGBL 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International Limited, p. 634-642 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access

Bothersome Beasties (and how to deal with them!)

Clarke, S., Arnab, S. & Heywood, L., 1 Nov 2018, The 4th e-Learning Excellence Awards: An Anthology of Case Histories 2018. Remenyi, D. (ed.). acpi, p. 51-65 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Breaking barriers to game-based learning for active ageing and healthy lifestyles

Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018.

Research output: Contribution to conferencePaper

1 Citation (Scopus)
1 Downloads (Pure)

Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Co-creativity assessment in the process of game creation

Romero, M., Arnab, S., De Smet, C., Mohamad, F., Abdelouma, S., Minoi, J. L. & Morini, L., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 549-555 7 p. (ECGBL Conference Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Co-Creativity with playful and gameful inspirations

Arnab, S., Morini, L. & Clarke, S., 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., p. 1-7 7 p. (Proceedings of the European Conference on Games-based Learning; vol. 2018-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

2 Citations (Scopus)

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Morini, L., Arnab, S., Mohamad, F. & Lynn, J., 2018, Proceedings from the European Conference of Game-Based Learning 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

3 Citations (Scopus)

Games for Active Ageing, Wellbeing and Quality of Life: A Pilot Study

Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018, In : Behaviour and Information Technology. 37, 8, p. 842-854 13 p.

Research output: Contribution to journalArticle

Open Access
File
2 Citations (Scopus)
16 Downloads (Pure)

Gamifying the university library: Using rpg maker to re-design library induction and online services

Clarke, S., Collins, B., Flynn, D. & Arnab, S., 1 Jan 2018, Proceedings of the 17th European Conference on e-Learning, ECEL 2018. Ntalianis, K., Andreatos, A. & Sgouropoulou, C. (eds.). Academic Conferences Limited, Vol. 2018-November. p. 721-725 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Location-based Metagames for Learning

Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L. & Baalsrud Hauge, J. M., 2018.

Research output: Contribution to conferencePaper

Move your mind: Creative dancing humanoids as support to STEAM activities

Città, G., Arnab, S., Augello, A., Gentile, M., Zielonka, S. I., Ifenthaler, D., Infantino, I., La Guardia, D., Manfrè, A. & Allegra, M., 2018, Intelligent Interactive Multimedia Systems and Services, 2017. Springer Science and Business Media Deutschland GmbH, Vol. 76. p. 190-199 10 p. (Smart Innovation, Systems and Technologies; vol. 76).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

1 Citation (Scopus)

Remixing dungeons and dragons: A playful approach to student self-reflection

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Sep 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 872-875 4 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

2017

A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing

Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A. & Klopfenstein, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 79-87 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

EnCity: A serious game for empowering young people with Down's syndrome

Bourazeri, A., Bellamy-Wood, T. & Arnab, S., 8 Jun 2017, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 6 p. 7939267

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
2 Citations (Scopus)
121 Downloads (Pure)

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

Clarke, S., Peel, D., Arnab, S., Morini, L., keegan, H. & Wood, O., 25 Sep 2017, In : International Journal of Serious Games . 4, 3, p. 73-86 14 p.

Research output: Contribution to journalArticle

Open Access
File
396 Downloads (Pure)
Open Access
File
43 Citations (Scopus)
188 Downloads (Pure)

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning

Proulx, J-N., Romero, M. & Arnab, S., 2017, In : Simulation and Gaming. 48, 1, p. 81-97 17 p.

Research output: Contribution to journalArticle

Open Access
File
16 Citations (Scopus)
324 Downloads (Pure)

Taxonomy of a gamified lesson path for STEM education: The beaconing approach

Bourazeri, A., Arnab, S., Heidmann, O., Coelho, A. & Morini, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 29-37 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

1 Citation (Scopus)
Open Access
File
24 Citations (Scopus)
98 Downloads (Pure)

We Are The Game Changers: An Open Gaming Literacy Programme

Arnab, S., Morini, L., Green, K., Masters, A. & Bellamy-Wood, T., 2017, In : International Journal of Game-Based Learning. 7, 3, p. 51-62 12 p.

Research output: Contribution to journalArticle

7 Citations (Scopus)
2016

Competition and collaboration using a social and gamified online learning platform

Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 19-26

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
3 Citations (Scopus)
47 Downloads (Pure)

EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Clarke, S., Arnab, S., Morini, L., Wood, O., Green, K., Masters, A. & Bourazeri, A., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 968-972 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
2 Citations (Scopus)
287 Downloads (Pure)

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

Clarke, S., Arnab, S., Keegan, H., Morini, L. & Wood, O., 23 Nov 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Switzerland: Springer, Vol. 10056. p. 144-153 (Lecture Notes in Computer Science; vol. 10056).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

5 Citations (Scopus)

ImparApp: Designing and piloting a game-based approach for language learning

Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T. & Van Leeuwen, G., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 1005-1009

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

1 Citation (Scopus)

Playful and Gameful Learning in a Hybrid Space

Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 9-14

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)

SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach

Clarke, S., Lameras, P. & Arnab, S., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 127-134 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
74 Downloads (Pure)

Social Mpower: An Educational Game for Energy Efficiency

Bourazeri, A., Pitt, J. & Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 133-140

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
1 Citation (Scopus)

The andragogical perspectives of older people's interaction with digital game technologies: Gameplay on gesture and touch-based platforms

Jali, S. K. & Arnab, S., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 319-326

Research output: Chapter in Book/Report/Conference proceedingChapter

File
1 Citation (Scopus)
46 Downloads (Pure)

The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

Jali, S. K. & Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 82-90

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
1 Citation (Scopus)

Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach

Arnab, S., Tombs, G., Duncan, M., Smith, M. & Star, K., 23 Jun 2016, Games and Learning Alliance. De Gloria, A. & Veltkamp, R. (eds.). Switzerland: Springer Verlag, Vol. 9599. p. 452-460

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)
Open Access
File
23 Downloads (Pure)

Virtual designer: Digital role-playing game for knowledge transferal in design education

Thong, L., Stewart, C. D., Arnab, S. & Lameras, P., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 862-870

Research output: Chapter in Book/Report/Conference proceedingChapter

2015

A Conceptual Model Towards the Scaffolding of Learning Experience

Arnab, S., Ger, P. M., Lim, T., Lameras, P., Hendrix, M., Kiili, K., Hauge, J. B., Ninaus, M., de Freitas, S., Mazzetti, A., Dahlborn, A., Degano, C., Stanescu, I. & Riveiro, M., 2 Sep 2015, Games and Learning Alliance: Third International Conference, GALA 2014, Bucharest, Romania, July 2-4, 2014, Revised Selected Papers. De Gloria, A. (ed.). Switzerland: Springer Verlag, p. 83-96

Research output: Chapter in Book/Report/Conference proceedingChapter

An inquiry into gamification services: practices, experiences and insights

Arnab, S., Nalla, M., Harteveld, C. & Lameras, P., 2015.

Research output: Contribution to conferencePaper

File
37 Downloads (Pure)

Creative Thinking Experimentations for Entrepreneurship with A Disruptive, Personalised and Mobile Game-based Learning Ecosystem

Lameras, P., Tsiatsos, T., Petridis, P., Tolis, D., Liarokapis, F., Anastasiadou, D., Protopsaltis, A., Hendrix, M. & Arnab, S., 2015, 2015 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). IEEE, p. 348-352

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

File
2 Citations (Scopus)
204 Downloads (Pure)

Foundations of dynamic learning analytics: Using university student data to increase retention

de Freitas, S., Gibson, D., Du Plessis, C., Halloran, P., Williams, E., Ambrose, M., Dunwell, I. & Arnab, S., Nov 2015, In : British Journal of Educational Technology. 46, 6, p. 1175-1188

Research output: Contribution to journalArticle

Open Access
File
56 Citations (Scopus)
86 Downloads (Pure)