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2018
Case study: Game design thinking as a strategy for community engagement in a rural indigenous village
Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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Blending context-aware challenges into learning environments
Andreea Stefan, I., Ștefan, A., Gheorghe, A. F., Yanez, P., Loizou, M., Arnab, S. & Beaufoy, J., 4 Oct 2018, 12th European Conference on Games Based Learning: ECGBL 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International Limited, p. 634-642 9 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open Access1 Citation (Scopus) -
2019
Story-Oriented Learning
Ștefan, A., Andreea Stefan, I., Hauge, J. B., Loizou, M., Calderwood, J., Arnab, S. & Beaufoy, J., 12 Apr 2019, International Scientific Conference "eLearning and Software for Education" eLSE 2019: Proceedings of the 16th International Scientific Conference "eLearning and Software for Education" Bucharest, April 23-24, 2020. Roceanu, I., Beligan, D., Stefan, I. A., Moldoveanu, A. & Trausan Matu, S. (eds.). Carol I National Defence University Publishing House, Vol. 1. p. 30-38 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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2017
We Are The Game Changers: An Open Gaming Literacy Programme
Arnab, S., Morini, L., Green, K., Masters, A. & Bellamy-Wood, T., 2017, In: International Journal of Game-Based Learning. 7, 3, p. 51-62 12 p.Research output: Contribution to journal › Article › peer-review
9 Citations (Scopus) -
Essential features of serious games design in higher education: Linking learning attributes to game mechanics
Lameras, P., Arnab, S., Dunwell, I., Stewart, C., Clarke, S. & Petridis, P., Jul 2017, In: British Journal of Educational Technology. 48, 4, p. 972-994 23 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile69 Citations (Scopus)263 Downloads (Pure) -
2018
Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games
Lewis, M. R., Arnab, S., Morini, L., Clarke, S., Klopfenstein, L., Bogliolo, A., Delpriori, S. & Masters, A., 15 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . Institute of Electrical and Electronics Engineers Inc., 4 p. 8493412Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile1 Citation (Scopus)5 Downloads (Pure) -
2016
The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games
Jali, S. K. & Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 82-90Research output: Chapter in Book/Report/Conference proceeding › Chapter
Open Access1 Citation (Scopus) -
2020
Game Science in Hybrid Learning Spaces
Arnab, S., 19 May 2020, 1 ed. UK: Routledge Taylor & Francis Group. 244 p. (Digital Games, Simulation and Learning; no. 6)Research output: Book/Report › Book › peer-review
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2016
Competition and collaboration using a social and gamified online learning platform
Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 19-26Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile4 Citations (Scopus)61 Downloads (Pure) -
2017
EnCity: A serious game for empowering young people with Down's syndrome
Bourazeri, A., Bellamy-Wood, T. & Arnab, S., 8 Jun 2017, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 6 p. 7939267Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile3 Citations (Scopus)190 Downloads (Pure) -
2018
Move your mind: Creative dancing humanoids as support to STEAM activities
Città, G., Arnab, S., Augello, A., Gentile, M., Zielonka, S. I., Ifenthaler, D., Infantino, I., La Guardia, D., Manfrè, A. & Allegra, M., 2018, Intelligent Interactive Multimedia Systems and Services, 2017. Springer Science and Business Media Deutschland GmbH, Vol. 76. p. 190-199 10 p. (Smart Innovation, Systems and Technologies; vol. 76).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
2 Citations (Scopus) -
2016
Urban explorations for language learning: a gamified approach to teaching Italian in a university context
Charitonos, K., Morini, L., Arnab, S., Cervi-Wilson, T. & Brick, B., 18 Dec 2016.Research output: Contribution to conference › Paper
Open AccessFile -
2018
Bothersome Beasties (and how to deal with them!)
Clarke, S., Arnab, S. & Heywood, L., 1 Nov 2018, The 4th e-Learning Excellence Awards: An Anthology of Case Histories 2018. Remenyi, D. (ed.). acpi, p. 51-65 15 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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2020
Game-Based Mechanical Engineering teaching and learning
Menandro, F. C. M. & Arnab, S., 14 Oct 2020, In: Smart and Sustainable Manufacturing Systems. 5, 2, 15 p.Research output: Contribution to journal › Review article › peer-review
Open Access -
2019
Game-based learning to teach higher order thinking in rural schools: Case studies in Sarawak Borneo
Mohamad, F. S., Morini, L., Minoi, J. L. & Arnab, S., 1 Jun 2019, In: Interaction Design and Architecture(s). 41, p. 78-86 9 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile4 Downloads (Pure) -
Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach
Clarke, S. & Arnab, S., 1 Oct 2019, Proceedings of the 13th European Conference on Game Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, M. S. (eds.). UK: Academic Conferences International Limited, p. 151-159 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2019-October).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile -
Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City
Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A., 15 Jul 2019, Proceedings of CISTI 2019 - 14th Iberian Conference on Information Systems and Technologies. Rocha, A., Pedrosa, I., Cota, M. P. & Goncalves, R. (eds.). IEEE, 6 p. 8760927. (Iberian Conference on Information Systems and Technologies, CISTI; vol. 2019-June).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile -
2018
Remixing dungeons and dragons: A playful approach to student self-reflection
Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Sep 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 872-875 4 p.Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Games for Active Ageing, Wellbeing and Quality of Life: A Pilot Study
Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018, In: Behaviour and Information Technology. 37, 8, p. 842-854 13 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile4 Citations (Scopus)37 Downloads (Pure) -
2016
SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach
Clarke, S., Lameras, P. & Arnab, S., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 127-134 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile1 Citation (Scopus)78 Downloads (Pure) -
EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development
Clarke, S., Arnab, S., Morini, L., Wood, O., Green, K., Masters, A. & Bourazeri, A., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 968-972 5 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile4 Citations (Scopus)361 Downloads (Pure) -
2017
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
Proulx, J-N., Romero, M. & Arnab, S., 2017, In: Simulation and Gaming. 48, 1, p. 81-97 17 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile26 Citations (Scopus)336 Downloads (Pure) -
2018
Breaking barriers to game-based learning for active ageing and healthy lifestyles
Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018.Research output: Contribution to conference › Paper › peer-review
1 Citation (Scopus)1 Downloads (Pure) -
2016
The andragogical perspectives of older people's interaction with digital game technologies: Gameplay on gesture and touch-based platforms
Jali, S. K. & Arnab, S., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 319-326Research output: Chapter in Book/Report/Conference proceeding › Chapter
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2017
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education
Clarke, S., Peel, D., Arnab, S., Morini, L., keegan, H. & Wood, O., 25 Sep 2017, In: International Journal of Serious Games . 4, 3, p. 73-86 14 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile -
2018
A gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module
Duncan, M., Clarke, S., Myers, T., Tallis, J. & Arnab, S., 31 May 2018, In: Practice and Evidence of the Scholarship of Teaching and Learning in Higher Education. 13, 1, p. 28-48 21 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile39 Downloads (Pure) -
2020
Play in farming: Seriously?
Arnab, S., Clarke, S., Hilmi, A. & Marquardt, K., 2020, Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020. Fotaris, P. (ed.). Academic Conferences International Limited, p. 11-20 10 p. (Proceedings of the European Conference on Games-based Learning; vol. 2020September).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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2016
Playful and Gameful Learning in a Hybrid Space
Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 9-14Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
2 Citations (Scopus) -
2019
Player interaction with procedurally generated game play from crowd-sourced data
Arnab, S., Lewis, M., Bogliolo, A., Klopfenstein, L. C., Delpriori, S. & Clarke, S., 17 Oct 2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 333-339 7 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City
Costa, L. V., Veloso, A. I., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A., 16 Jul 2019. 6 p.Research output: Contribution to conference › Paper › peer-review
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2018
Co-creativity assessment in the process of game creation
Romero, M., Arnab, S., De Smet, C., Mohamad, F., Abdelouma, S., Minoi, J. L. & Morini, L., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 549-555 7 p. (ECGBL Conference Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
1 Citation (Scopus) -
2019
Assessment of co-creativity in the process of game design
Romero, M., Arnab, S., Smet, C. D., Mohamad, F., Minoi, J. L. & Morini, L., 1 Sep 2019, In: Electronic Journal of e-Learning. 17, 3, p. 199-206 8 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile -
2016
Virtual designer: Digital role-playing game for knowledge transferal in design education
Thong, L., Stewart, C. D., Arnab, S. & Lameras, P., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 862-870Research output: Chapter in Book/Report/Conference proceeding › Chapter
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2018
“What a Mobility-Limited World”: Design Requirements of an Age-Friendly Playable City
Costa, L. V., Veloso, A., Loizou, M., Arnab, S., Tomlins, R. & Sukumar, A. P. C., 23 Oct 2018, In: Preprints.Research output: Contribution to journal › Article
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2019
Dungeons and dragons as a tool for developing student self-reflection skills
Clarke, S., Arnab, S., Morini, L. & Heywood, L., 22 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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2017
Taxonomy of a gamified lesson path for STEM education: The beaconing approach
Bourazeri, A., Arnab, S., Heidmann, O., Coelho, A. & Morini, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 29-37 9 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
1 Citation (Scopus) -
2018
Gamifying the university library: Using rpg maker to re-design library induction and online services
Clarke, S., Collins, B., Flynn, D. & Arnab, S., 1 Jan 2018, Proceedings of the 17th European Conference on e-Learning, ECEL 2018. Ntalianis, K., Andreatos, A. & Sgouropoulou, C. (eds.). Academic Conferences Limited, Vol. 2018-November. p. 721-725 5 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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2016
The Andragogical Perspectives of Older People’s Interaction with Digital Game Technologies: Gameplay on Gesture and Touch‐Based Platforms
Jali, S. K. & Arnab, S., 2016, p. 319.Research output: Contribution to conference › Paper
File1 Citation (Scopus)51 Downloads (Pure) -
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices
Clarke, S., Arnab, S., Keegan, H., Morini, L. & Wood, O., 23 Nov 2016, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Switzerland: Springer, Vol. 10056. p. 144-153 (Lecture Notes in Computer Science; vol. 10056).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding
9 Citations (Scopus) -
2018
Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology
Morini, L., Arnab, S., Mohamad, F. & Lynn, J., 2018, Proceedings from the European Conference of Game-Based Learning 2018. Ciussi, M. (ed.). Academic Conferences and Publishing InternationalResearch output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
3 Citations (Scopus) -
Location-based Metagames for Learning
Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L. & Baalsrud Hauge, J. M., 2018.Research output: Contribution to conference › Paper › peer-review
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2016
Social Mpower: An Educational Game for Energy Efficiency
Bourazeri, A., Pitt, J. & Arnab, S., 8 Dec 2016, Serious Games, Interaction and Simulation. Carvalho, C. V. D., Escudeiro, P. & Coelho, A. (eds.). Springer Verlag, Vol. 176. p. 133-140Research output: Chapter in Book/Report/Conference proceeding › Chapter
Open Access1 Citation (Scopus) -
2017
A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing
Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A. & Klopfenstein, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 79-87 9 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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2016
Towards the Blending of Digital and Physical Learning Contexts with a Gamified and Pervasive Approach
Arnab, S., Tombs, G., Duncan, M., Smith, M. & Star, K., 23 Jun 2016, Games and Learning Alliance. De Gloria, A. & Veltkamp, R. (eds.). Switzerland: Springer Verlag, Vol. 9599. p. 452-460Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
1 Citation (Scopus) -
2017
Towards a trans-disciplinary methodology for a game-based intervention development process
Arnab, S. & Clarke, S., Mar 2017, In: British Journal of Educational Technology. 48, 2, p. 279-312 34 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile38 Citations (Scopus)172 Downloads (Pure) -
2018
Co-Creativity with playful and gameful inspirations
Arnab, S., Morini, L. & Clarke, S., 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., p. 1-7 7 p. (Proceedings of the European Conference on Games-based Learning; vol. 2018-October).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
4 Citations (Scopus) -
2020
Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations
Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Masters, A., Calderwood, J., Clarke, S. & Loizou, M., 2020, Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020. Fotaris, P. (ed.). Academic Conferences International Limited, p. 21-30 10 p. (Proceedings of the European Conference on Games-based Learning; vol. 2020September).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
1 Citation (Scopus) -
Using frugal education principles and the RPG Maker MV game engine to aid the co-creation of digital game-based learning resources
Clarke, S., Masters, A., Collins, B., Flynn, D. & Arnab, S., 2020, Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020. Fotaris, P. (ed.). Academic Conferences International Limited, p. 87-95 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2020September).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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2019
Creativeculture: Can teachers be game designers?
Arnab, S., Minoi, J. L., Mohamad, F., Morini, L. & Clarke, S., 1 Jan 2019, Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019. Elbaek, L., Majgaard, G., Valente, A. & Khalid, S. (eds.). Dechema e.V., p. 32-40 9 p. (Proceedings of the European Conference on Games-based Learning; vol. 2019-October).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
2 Citations (Scopus) -
Co-creativity through play and game design thinking
Arnab, S., Clarke, S. & Morini, L., 1 Sep 2019, In: Electronic Journal of e-Learning. 17, 3, p. 184-198 15 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile3 Citations (Scopus)50 Downloads (Pure)