Project Details
| Short title | GAME:VET |
|---|---|
| Status | Finished |
| Effective start/end date | 1/09/19 → 31/08/21 |
Collaborative partners
- Coventry University
- Akademie für berufliche Bildung gGmbH (lead)
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Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
Research output
- 2 Conference proceeding
-
Developing a Platform for using Game-Based Learning in Vocational Education and Training
North, B., Diab, M., Lameras, P., Zaraik, J., Philippe, S., Muller, J. & Fischer, H., 18 Jun 2021, Proceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021. Klinger, T., Kollmitzer, C. & Pester, A. (eds.). IEEE, p. 1345 - 1352 8 p. 9454124. (IEEE Global Engineering Education Conference, EDUCON; vol. 2021-April).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile10 Link opens in a new tab Citations (Scopus)457 Downloads (Pure) -
Endowing a Game-Based Learning Hub for Augmenting Teaching and Learning: Design, Constellations and Perceptions from a Teachers Perspective
Lameras, P., Philippe, S. & Petridis, P., 2020, Proceedings of the 14th European Conference on Game Based Learning . Fotaris, P. (ed.). Reading, UK: Academic Conferences International Limited, p. 339-346 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile218 Downloads (Pure)