Projects per year
Project Details
Layman's description
The project aims to create impact by assisting local educators in schools with AI literacy, enhancing their teaching and confidence through a board-game that makes AI concepts accessible. By co-creating board game design specifications with educators, the activity encourages active learning, reflection, and ownership of AI competencies, equipping teachers to integrate AI effectively within their classrooms
Status | Active |
---|---|
Effective start/end date | 19/12/24 → 18/12/25 |
Keywords
- board games
- GenAI
- teachers
- schools
- skills
- competencies
Fingerprint
Explore the research topics touched on by this project. These labels are generated based on the underlying awards/grants. Together they form a unique fingerprint.
-
GameAid: Developing Educators' Competencies in Utilising Generative AI in Teaching and Learning through a Serious Game in Vietnam
Lameras, P. (Principal Investigator), Arnab, S. (Co-Investigator), Lewis, M. (Researcher) & Masters, A. (Researcher)
1/08/24 → 31/07/26
Project: Research
-
Remixing AI-Generated Media playfully for education
Arnab, S. (Principal Investigator), Lameras, P. (Co-Investigator), Masters, A. (Researcher), Shaikh, K. (Research Assistant), Upton, I. (Academic) & Winter, A. (Academic)
1/02/24 → 5/07/24
Project: Internally funded project
-
Teachers’ experiences of how artificial intelligence impacts teaching and learning
Lameras, P. (Principal Investigator)
31/08/20 → 30/08/21
Project: Research