Activities per year
The ACES project responds to OECD (2018)’s emphasis that the future of education and skills in 2030 should address the transformative need for young people to be innovative, creative, responsible and aware towards innovative economies that are more productive, resilient and adaptable. The ACES model is thus experiential based on participatory and playful practices that promote inclusive, collaborative, active and co-creative 21st-century pedagogies. The educational process focuses on active dialogue and inquiry-based approaches that bring the community into the learning process and vice versa. Collaborative exploration, through the lens of play and playfulness, opens up opportunities for meaningful and agentic participation in creative and innovative practices in the community. The mechanics of play frame the creative inquiry process for developing social resilience and innovation through experimentation, divergent thinking and productive failure, where we iteratively and incrementally construct, test, adapt and evolve our response to challenges and opportunities. Through such an experiential approach, young people’s resilience can be encouraged and developed as resilience relies on mental processes and behaviours in coping with challenges, how well the constructed strategies work, and how well those strategies are viewed as requiring adaptation. With ACES, young people will develop capabilities that are not discipline-specific but will sustain them as active and life-long learners and contributors to their own community and those around them. The pedagogical model will further evolve iteratively and incrementally throughout the project as we feed in action research findings.
|Effective start/end date||1/02/20 → 31/01/23|
- 7 Invited talk
Prize: Prize (including medals and awards)
Nudge Theory and Social Innovation: An analysis of citizen and government initiatives during Covid-19 outbreak in MalaysiaMinoi, J. L., Mohamad, F. S., Arnab, S. & Hock, E. L. P., 23 Feb 2021, Proceedings of 2020 IEEE 8th R10 Humanitarian Technology Conference, R10-HTC 2020. Institute of Electrical and Electronics Engineers Inc., 6 p. 9357050. (IEEE Region 10 Humanitarian Technology Conference, R10-HTC; vol. 2020-December).
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-reviewOpen AccessFile91 Downloads (Pure)
Arnab, S., 19 May 2020, 1 ed. UK: Routledge Taylor & Francis Group. 244 p. (Digital Games, Simulation and Learning; no. 6)
Research output: Book/Report › Book › peer-review
Towards the mapping of learning, playful, and frugal aspects for developing 21st century competencies and resilienceArnab, S., Mahon, D., Masters, A., Morini, L., Minoi, J-L. & Mohamad, F. S., 13 May 2020, (Accepted/In press) 15th European Conference on Games Based Learning: ECGBL21. acpi
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review