| Awarded date | Dec 2023 |
|---|---|
| Degree of recognition | International |
| Granting Organisations | QS Quacquarelli Symonds |
Keywords
- play
- games
- resilience
Documents & Links
Related content
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Research output
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Frugal Education: What, why, and how?
Research output: Contribution to journal › Article › peer-review
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Towards the mapping of learning, playful, and frugal aspects for developing 21st century competencies and resilience
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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Playful Participatory Mapping – Co-creating Games to Foster Systems Thinking
Research output: Contribution to conference › Paper › peer-review
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Empathic and Agentic Approaches to Community-Engaged Research Scholarship: A Playful, Frugal, and Co-creative Framework through the ACES Project in Southeast Asia
Research output: Contribution to journal › Article › peer-review
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Measuring Early-Primary Students Resilience through Playful Learning
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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The engaged university: Exploring mutuality and reciprocity between and within communities inside and outside universities through ACES
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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ACES - A Community-centred Educational Model for Developing Social Resilience
Research output: Contribution to conference › Abstract › peer-review
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The Effectiveness of Playful Augmented Reality Media for Teaching Early-Primary Students
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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Playful and Frugal Learning Design: A Value-Based Approach to Inclusive and Sustainable STEM Education
Research output: Contribution to journal › Article › peer-review
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Projects
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Prizes
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Gamification Award for Education and Learning 2019
Prize: Prize (including medals and awards)
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QS Reimagine Education Award
Prize: Prize (including medals and awards)
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Activities
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Keynote at the 2nd International Conference of Educational Research and Innovation
Activity: Talk or presentation › Invited talk