Description
Awarded date | 28 Jan 2020 |
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Degree of recognition | International |
Granting Organisations | Gamification Awards |
Keywords
- play
- gamification
- education
Fingerprint
Documents & Links
Related content
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Research output
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Game Science in Hybrid Learning Spaces
Research output: Book/Report › Book › peer-review
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Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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Gamifying the university library: Using rpg maker to re-design library induction and online services
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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A gamified and mystery-driven approach for facilitating problem based learning in a postgraduate strength and conditioning module
Research output: Contribution to journal › Article › peer-review
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Towards a trans-disciplinary methodology for a game-based intervention development process
Research output: Contribution to journal › Article › peer-review
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Case study: Game design thinking as a strategy for community engagement in a rural indigenous village
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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Co-creativity through play and game design thinking
Research output: Contribution to journal › Article › peer-review
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EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education
Research output: Contribution to journal › Article › peer-review
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Creativeculture: Can teachers be game designers?
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
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A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak
Research output: Contribution to journal › Article › peer-review
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Assessment of co-creativity in the process of game design
Research output: Contribution to journal › Article › peer-review
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We Are The Game Changers: An Open Gaming Literacy Programme
Research output: Contribution to journal › Article › peer-review
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Press/Media
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Games and play put fun into education
Press/Media: Public Engagement Activities
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UNIMAS' CreativeCulture Project received research grant
Press/Media: Research
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Interview by EU School Education Gateway
Press/Media: Expert Comment
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Prizes
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QS Reimagine Awards 2023 for Sustainability Education
Prize: Prize (including medals and awards)
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Projects
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CreativeCulture
Project: Research
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GameChangers
Project: Research