Projects per year
Personal profile
Biography
Dr. Sylvester Arnab is a Full Professor in Game Science (Applied Games) at the Centre for Postdigital Cultures, part of the Creative Cultures cluster. His research focuses on the investigation into how engaging, empathic, and empowering experiences are designed and applied based on strategies and elements commonly used by playful and game-based approaches (analogue and/or digital) and how their operations are underpinned by pedagogical and motivational theories and practices
Sylvester is the co-founder of the multi-award winning GameChangers initiative that emphasises an open practice in playful and game-based learning. Gamechangers has informed empathic teaching and learning and community engagement in various countries, including Indonesia, Malaysia, and Vietnam, towards responding to the UN’s Sustainable Development Goals.
To date, Sylvester has successfully secured research funding with a total value of over £20 million since 2010 (over £10 million as a principal investigator). Funders include the UKRI (AHRC and ESRC), European Commission (FP7, H2020, and Erasmus+), British Council, British Academy, and HEFCE.
Sylvester has over 150 academic publications, including a book - ‘Game Science in Hybrid Learning Spaces’ - which provides insights into the research and practice of purposeful game design with a focus on hybrid education. He is regularly invited to give public and keynote lectures in various international events. Sylvester is currently supervising seven PhDs with seven completions and has examined over 10 PhD theses.
Sylvester was previously a researcher at the Serious Games Institute, Applied Innovation Lead at the Disruptive Media Learning Lab, and a researcher at University of Warwick’s WMG. He graduated with a PhD in Engineering in 2009 at the University of Warwick.
Twitter: @sarnab75
Personal: http://sylvesterarnab.com
Research Interests
Game Science (gameful/playful design, serious games, game-based learning, gamification, game design thinking); Hybrid learning spaces; Technology-enhanced learning; Pervasive learning and technologies; Trans-disciplinary game-based intervention development; Multi-modal platforms (tactile, wearable, mobile, mixed-reality)
Vision Statement
A champion of gameful, playful, and persuasive designs that transform ordinary tasks into extraordinary experiences. My research interests are inspired by the potential of game techniques and technologies in sustaining engagement with serious activities, and to inform the design of experiences. I am specifically interested in hybrid approaches for holistically defining, designing, and implementing game-based interventions that include the blending of physical and digital spaces and formal and informal contexts. I have developed a trans-disciplinary and holistic model for game-based design and development that can be adopted by researchers, designers, and developers. My research, development, and practice findings have informed the discussions in my book on the topic of Game Science, focusing on the design, application, and implication of playful and game-based technigues and pedagogy on Hybrid Learning Spaces that was published in 2020.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Education/Academic qualification
Doctorate, Soft Volume Simulation using a Deformable Surface Model, University of Warwick
May 2005 → May 2009
Award Date: 22 Jun 2009
MSc, Python for Speech/Image Processing and Computer Vision, University of Leeds
Sept 2000 → Sept 2001
Award Date: 1 Nov 2001
Degree, Texture and Pattern Recognition, University of Manchester
Sept 1996 → Sept 1998
Award Date: 1 Jun 1998
External positions
External Examiner for the School Assessment Boards for the Creative Computing subject area, University of the West of Scotland
1 Oct 2024 → 30 Sept 2028
External Examiner for Bachelor of Arts (Honours) Game Design, Universiti Tunku Abdul Rahman
7 Oct 2023 → 6 Oct 2026
Keywords
- L Education (General)
- experiential learning
- game-based learning
- playful learning
- STEM
- STEAM
- Q Science (General)
- computer science
- games science
- gamification
- TA Engineering (General). Civil engineering (General)
- Software Engineering
Fingerprint
- 1 Similar Profiles
Collaborations and top research areas from the last five years
-
BRIDGE-HE: Building Disability Inclusive Research Culture in Indonesia Higher Education (BRIDGE-HE)
Wimpenny, K. (Principal Investigator), Arnab, S. (Co-Investigator), Muhibuddin, F. (Co-Investigator) & Aldy, P. R. (Co-Investigator)
2/06/25 → 1/06/26
Project: Research
-
RE:PLAY: Researching the Effectiveness of Playful Learning in Higher Education (RE:PLAY)
Arnab, S. (Principal Investigator), Sindi, S. (Academic), Maclellan, T. (Academic) & Lameras, P. (Co-Investigator)
1/06/25 → 31/05/28
Project: Research
-
AI Playbook: Co-designing a board-game for empowering educators in AI integration
Lameras, P. (Principal Investigator), Arnab, S. (Co-Investigator) & Lewis, M. (Research Assistant)
19/12/24 → 18/12/25
Project: Internally funded project
-
GameAid: Developing Educators' Competencies in Utilising Generative AI in Teaching and Learning through a Serious Game in Vietnam
Lameras, P. (Principal Investigator), Arnab, S. (Co-Investigator), Lewis, M. (Researcher) & Masters, A. (Researcher)
1/08/24 → 31/07/26
Project: Research
-
BRIDGING - Breakthrough interview extended reality training towards reducing the autism gap
Loizou, M. (Principal Investigator), Arnab, S. (Co-Investigator) & Cawston, J. (Co-Investigator)
1/06/23 → 31/05/26
Project: Research
-
Bridging the gap: Exploring the potential of virtual reality for supporting autistic individuals in interview and recruitment processes through a realist review
Loizou, M., Percival, J., Bradley, N., Sumilo, D., Arnab, S., Cawston, J. A., Lameras, P., Brown, J., Pattenden , A., Dolby, T., Edwards, K., Varga, M. & Langdon, P., Sept 2025, In: Research in Autism Spectrum Disorders. 127, 12 p., 202662.Research output: Contribution to journal › Article › peer-review
Open AccessFile3 Downloads (Pure) -
Co-Designing Sensor-Based Serious Games: Mapping Serious Objectives, Game Mechanics, and Sensor Technologies
Arnab, S., Winter, J. S., Lameras, P. & Lewis, M., 1 Jan 2025, (Submitted) Social Science Research Network (SSRN).Research output: Working paper/Preprint › Preprint › peer-review
-
Data Literacy for Citizenry Through Game-based Learning: Adult perceptions of Fun and Learning with the DALI Toolkit
Tur, G., de Benito-Crosetti, B., Arnab, S., Castañeda, L., Lameras, P. & Wasson, B., 17 Sept 2025, (E-pub ahead of print) In: First Monday. (In-Press), p. (In-Press) 23 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile3 Downloads (Pure) -
Empathic and Agentic Approaches to Community-Engaged Research Scholarship: A Playful, Frugal, and Co-creative Framework through the ACES Project in Southeast Asia
Arnab, S., Wimpenny, K., Masters, A., Mahon, D., Minoi, J.-L. & Mohamad, F. S., 3 Sept 2025, (E-pub ahead of print) In: Qualitative Research. 24, p. 1-14 14 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile15 Downloads (Pure) -
Enhancing Tourism Accessibility for the Deaf and Hard-of-Hearing with XR Technology: A Systematic Literature Review
Samsawi, M. H. S., Jali, S. K., Bandan, M. I., Junaini, S. N., Arnab, S., Chin, L. P., Kipli, K. & Rahim, S. S., 10 Oct 2025, (E-pub ahead of print) Technology, Innovation, Entrepreneurship and Education : 5th EAI International Conference, TIE 2025, Proceedings. Foss, J., Rahman, W. U. & Crawford, D. (eds.). Springer Science and Business Media Deutschland GmbH, p. 48-64 17 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 655 LNICST).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
-
-
Keynote at International Conference of Psychology (ICoPsy) 2025
Arnab, S. (Keynote speaker)
14 Jun 2025Activity: Talk or presentation › Invited talk
-
Mastering UP – A lecture on Play and Gameplay in Education
Arnab, S. (Speaker)
15 May 2025Activity: Talk or presentation › Invited talk
-
Panel speaker at a Policy Forum at the High Commission of Malaysia
Arnab, S. (Speaker)
30 Apr 2025Activity: Talk or presentation › Invited talk
-
Research Audit for the Academie Games and Media Research Group at Breda University of Applied Science
Arnab, S. (Consultant)
4 Apr 2024Activity: Consultancy/Expert Contribution › Expert Contribution/Advice
Prizes
-
Gamification Award for Education and Learning 2019
Arnab, S. (Recipient), Clarke, S. (Recipient), Masters, A. (Recipient), Beaufoy, J. (Recipient) & Morini, L. (Recipient), 28 Jan 2020
Prize: Prize (including medals and awards)
-
Gamification Award for Gamification Software 2019
Arnab, S. (Recipient), Beaufoy, J. (Recipient), Loizou, M. (Recipient) & Calderwood, J. (Recipient), 22 Jan 2020
Prize: Prize (including medals and awards)
-
Outstanding Gamification Research
Clarke, S. (Recipient), Arnab, S. (Recipient) & Wood, O. (Recipient), 26 Nov 2018
Prize: Prize (including medals and awards)
-
QS Reimagine Awards 2023 for Sustainability Education
Arnab, S. (Recipient), Masters, A. (Recipient), Beaufoy, J. (Recipient), Wimpenny, K. (Recipient), Morini, L. (Recipient) & Tomlins, R. (Recipient), Dec 2023
Prize: Prize (including medals and awards)
-
QS Reimagine Education Award
Arnab, S. (Recipient), Masters, A. (Recipient) & Beaufoy, J. (Recipient), 9 Dec 2021
Prize: Prize (including medals and awards)
Press/Media
-
Interview on a Malaysia's Bernama breakfast show - Apa Khabar Malaysia, showcasing the FAiR project outcomes
1/07/25
1 Media contribution
Press/Media: Public Engagement Activities
-
News piece from Manchester Metropolitan University - Computer game gets people more active by raising their heart rate
22/11/23
1 Media contribution
Press/Media: Research
-
-
Interview featured by Universitat Oberta de Catalunya, Spain in both English and Spanish
18/11/20
1 item of Media coverage
Press/Media: Research
-