Projects per year
Sylvester Arnab is a Professor of Game Science at the Disruptive Media Learning Lab and an associate of the Centre for Post-digital Cultures at Coventry University, UK. His research focuses on the investigation into engaging, empathic, and empowering experiences through the lens of playful and gameful design practices.
Sylvester is a co-founder of the award-winning GameChangers initiative (http://gamify.org.uk) - focusing on playful and gameful learning experiences, which has been adapted in Malaysia and is currently being expanded into Vietnam and Indonesia towards responding to the UN’s Sustainable Development Goals. GameChangers has also informed the Beaconing project (http://beaconing.eu), which was led by Sylvester and is often referred to as a best practice for gamified learning in Europe. To date, Sylvester has successfully won research funding with a total value of £19 million since 2010 (£9.9 million as a principle investigator). Funders include the UKRI (AHRC and ESRC), European Commission (FP7, H2020, and Erasmus+), and HEFCE.
Sylvester is currently leading the ACES project (http://aces.gchangers.org) and the CreativeCulture 4.0 project (http://mycapsule.my), funded by the UKRI under the Global Challenges Research Fund (GCRF) and the Newton Fund Impact Scheme respectively. Both projects are building on the GameChangers initiative, where Sylvester's play and game thinking approach is being adapted in South East Asia towards developing inclusive and equitable teaching and learning practices.
Sylvester has over 100 academic publications, having recently published a book on ‘Game Science in Hybrid Learning Spaces’, which provides insights into the research and practice of purposeful game design with a focus on hybrid education. He is regularly invited to give public and keynote lectures in various international events. Sylvester is currently supervising three PhDs with four completions and has examined 10 PhD theses to date.
Sylvester was previously a researcher at Coventry University’s Serious Games Institute and University of Warwick’s WMG. He graduated with a PhD in Engineering in 2009 at the University of Warwick.
Game Science (gameful/playful design, serious games, game-based learning, gamification, game design thinking); Hybrid learning spaces; Technology-enhanced learning; Pervasive learning and technologies; Trans-disciplinary game-based intervention development; Multi-modal platforms (tactile, wearable, mobile, mixed-reality)
A champion of gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. My research interests are inspired by the potential of game techniques and technologies in sustaining engagement with serious activities, and to inform the design of experiences. My research focus is influenced by a a hybrid approach for holistically define, design and implement game-based interventions, including the blending of physical and digital spaces, and formal and informal contexts. I have developed a trans-disciplinary and holistic model for game-based design and development that can be adopted by researchers, designers and developers. My research, development, and practice findings have informed the discussions in a book on Game Science and it's application and implication on Hybrid Learning Spaces published in 2020.
Doctorate, University of Warwick
May 2005 → May 2009
Award Date: 22 Jun 2009
MSc, University of Leeds
Sep 2000 → Sep 2001
Award Date: 1 Nov 2001
Degree, University of Manchester
Sep 1996 → Sep 1998
Award Date: 1 Jun 1998
PhD External Examiner, Royal College of Art24 Mar 2021
Academic Expert for Institutional-Led Review of the Creative Technologies Programme, University of the West of Scotland22 Mar 2021
PhD External Examiner, Goldsmiths, University of London16 Dec 2020
PhD External Examiner, Open University of the Netherlands2020 → …
PhD External Examiner, Hanken School of EconomicsOct 2018
PhD External Examiner, University of TasmaniaJul 2018
PhD External Examiner, Universitat Oberta de Catalunya2018
PhD External Examiner, University of Toronto2018
PhD External Examiner, University of Aveiro20 Dec 2017
PhD External Examiner, University of the West of ScotlandMay 2017
EdD External Examiner, University of Huddersfield2017
PhD External Examiner, University of BathNov 2016
External Reviewer (PARM Panel), Manchester Metropolitan UniversityFeb 2016
PhD External Examiner, Universidade de LisboaJun 2014
- L Education (General)
- experiential learning
- game-based learning
- playful learning
- Q Science (General)
- computer science
- games science
- TA Engineering (General). Civil engineering (General)
- Software Engineering
- 1 Similar Profiles
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CreativeCulture 4.0 – Transforming 21st century teaching and learning of STEM in Malaysia through play and gamification towards Education 4.0
29/05/20 → 28/11/21
1/09/19 → 28/02/22
Designing Mini-Games as Micro-Learning Resources for Professional Development in Multi-Cultural OrganisationsArnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Loizou, M., Masters, A., Calderwood, J. & Clarke, S., 29 Mar 2021, In: Electronic Journal of eLearning. 19, 2, p. 44-58 15 p.
Research output: Contribution to journal › Article › peer-reviewOpen AccessFile3 Downloads (Pure)
Nudge Theory and Social Innovation: An analysis of citizen and government initiatives during Covid-19 outbreak in MalaysiaMinoi, J. L., Mohamad, F. S., Arnab, S. & Hock, E. L. P., 23 Feb 2021, Proceedings of 2020 IEEE 8th R10 Humanitarian Technology Conference, R10-HTC 2020. Institute of Electrical and Electronics Engineers Inc., 6 p. 9357050. (IEEE Region 10 Humanitarian Technology Conference, R10-HTC; vol. 2020-December).
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-reviewOpen AccessFile46 Downloads (Pure)
Loizou, M. & Arnab, S., 3 Jul 2021, Human Aspects of IT for the Aged Population. Technology Design and Acceptance - 7th International Conference, ITAP 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings. Gao, Q. & Zhou, J. (eds.). 1 ed. Springer Science and Business Media Deutschland GmbH, p. 88-99 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12786 LNCS).
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-reviewOpen AccessFile2 Downloads (Pure)
Science teachers’ experiences of inquiry-based learning through a serious game: a phenomenographic perspectiveLameras, P., Arnab, S., De Freitas, S., Petridis, P. & Dunwell, I., 12 May 2021, In: Smart Learning Environments. 8, 1, 25 p., 7.
Research output: Contribution to journal › Article › peer-reviewOpen AccessFile
Alatrash, S., Arnab, S. & Antlej, K., 14 Apr 2021, Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection - 8th International Conference, EuroMed 2020, Revised Selected Papers. Ioannides, M., Fink, E., Cantoni, L. & Champion, E. (eds.). Springer Science and Business Media Deutschland GmbH, p. 713-721 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12642 LNCS).
Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Prize: Prize (including medals and awards)
Press / Media
1 item of Media coverage