Personal profile

Biography

 

Dr. Sylvester Arnab is a Professor in Game Science based at the DMLL, He was previously a Reader and Senior Research Fellow at the DMLL, Senior Researcher at the Serious Games Institute, UK, a Research Fellow at University of Warwick’s WMG and a lecturer at Universiti Malaysia Sarawak. His research interests include the application and impact of game science (applied games, serious games, gamification, game-based learning, game design thinking, playful learning) in teaching and learning.

To date Sylvester has over 80 academic publications, including one edited book- Serious Games for Healthcare. He has also keynoted at events related to serious games, gamification and technology-enhanced learning. He is a founding member of the Serious Games Society (seriousgamessociety.org/) and he is consistently ranked in the top 10 of the Rise.Global Gamification Guru Power 100.

To date, Sylvester has successfully won projects with a total value of £19 million since 2010 including FP7, H2020, Erasmus+, NEWTON and HEFCE. He is currently coordinating and leading the Beaconing project  (beaconing.eu) funded by the European Union’s Horizon 2020 Research and Innovation programme under grant agreement No 687676 (€5.9 million, 15 partners, 3 years), HEFCE funded Mobile GameChangers and NEWTON (AHRC + MoHE) CreativeCulture project. He is also leading DMLL’s contribution to the EU H2020 Crowd4Roads project and the Erasmus+ Playing4Real project. He was also named as a co-investigator on the EU Funded PEGASO and MAGELLAN projects.

He has previously coordinated the R&D work package of the EU FP7 Games and Learning Alliance (GALA) as a Scientific Coordinator- a network of 31 partners across Europe. He has also project managed various development projects, such as the development of the £70K 'PR:EPARe' game, which won the Outstanding Contribution to Health Psychology award in 2013 and 'Imparapp' - pervasive gaming for language learning. Other awards include the Research Collaboration Fellowship to Boston in 2015, Prime Minister’s Initiative Partnership Development Grant for UK/ASIA in 2010 and the EU Transversal Programme Study Visit fund in 2011.

 

Research Interests

Games Science (gameful/playful design, serious games, game-based learning, gamification, game design thinking); Hybrid learning spaces; Technology-enhanced learning; Pervasive learning and technologies; Trans-disciplinary game-based intervention development; Multi-modal platforms (tactile, wearable, mobile, mixed-reality)

Vision Statement

 

I am a champion of gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. My research interests are inspired by the potential of game techniques and technologies in sustaining engagement with serious activities. My research focus is influenced by the blending of physical and digital spaces, which has seen pervasive technologies being experimented in various application domains. I am also researching the impact of game design thinking in creative education. Through the next years, I am planning to experiment pervasive approaches in learning driven by games science and underpinned by research analysing in detail the pedagogic value of individual components. I have developed a trans-disciplinary and holistic model for game-based design and development that can be adopted by researchers, designers and developers. My research findings will feed into a book on Game Science that I am writing.

Education / Academic qualification

Doctorate, University of Warwick

May 2005May 2009

MSc, University of Leeds

Sep 2000Sep 2001

Degree, University of Manchester

Sep 1996Sep 1998

External positions

PhD External Examiner, University of the West of Scotland

May 2017

EdD External Examiner, University of Huddersfield

2017

PhD External Examiner, University of Bath

Nov 2016

External Reviewer (PARM Panel), Manchester Metropolitan University

Feb 2016

PhD External Examiner, Universidade de Lisboa

Jun 2014

Fingerprint Fingerprint is based on mining the text of the persons scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Research Output 2002 2017

EnCity: A serious game for empowering young people with Down's syndrome

Bourazeri, A., Bellamy-Wood, T. & Arnab, S. 8 Jun 2017 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 6 p. 7939267

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

playing
Museums
Chromosomes
Virtual reality
Education
2 Citations
playing
development
mechanic
intervention
transdisciplinary

We Are The Game Changers: An Open Gaming Literacy Programme

Arnab, S., Morini, L., Green, K., Masters, A. & Bellamy-Wood, T. 2017 In : International Journal of Game-Based Learning. 7, 3, p. 51-62 12 p.

Research output: Contribution to journalArticle

playing
Learning
program
learning
Teaching

Competition and collaboration using a social and gamified online learning platform

Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J. Oct 2016 Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016, p. 19-26

Research output: Chapter in Book/Report/Conference proceedingChapter

competition
cooperation
electronic learning
learning
impact

EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Clarke, S., Arnab, S., Morini, L., Wood, O., Green, K., Masters, A. & Bourazeri, A. 2016 Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January, p. 968-972 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Education
Students
Feedback
learning
playing

Activities 2004 2017

  • 29 Participation in conference
  • 6 Editorial activity

GamiFin

Arnab, S. (Keynote Speaker)
9 May 2017

Activity: Participation in conference

TEDx Coventry University

Arnab, S. (Speaker)
23 Jan 2016

Activity: Participation in conference

Gamification World Congress

Arnab, S. (Invited Speaker)
27 Oct 2016

Activity: Participation in conference

Play for Outstanding Results

Arnab, S. (Keynote Speaker)
7 Dec 2016

Activity: Participation in conference

Press / Media

Games and play put fun into education

Sylvester Arnab

19/08/17

1 item of media coverage

Press / Media: Public Engagement Activities

UNIMAS' CreativeCulture Project received research grant

Sylvester Arnab

10/08/17

1 item of media coverage

Press / Media: Research