Personal profile

Biography

 

Dr. Sylvester Arnab is a Reader in Game Science, co-Leading research at the DMLL, He was previously a Senior Research Fellow (Gamification) at the DMLL, Senior Researcher at the Serious Games Institute, UK, a Research Fellow at University of Warwick’s WMG and a lecturer at Universiti Malaysia Sarawak. His research interests include the application and impact of game science (applied games, serious games, gamification, game-based learning, game design thinking, playful learning) in teaching and learning.

To date Sylvester has over 80 academic publications, including one edited book- Serious Games for Healthcare. He has also keynoted at events related to serious games, gamification and technology-enhanced learning. He is a founding member of the Serious Games Society (seriousgamessociety.org/) and he is consistently ranked in the top 10 of the Rise.Global Gamification Guru Power 100.

To date, Sylvester has successfully won projects with a total value of £19 million since 2010 including FP7, H2020, Erasmus+, NEWTON and HEFCE. He is currently coordinating and leading the Beaconing project  (beaconing.eu) funded by the European Union’s Horizon 2020 Research and Innovation programme under grant agreement No 687676 (€5.9 million, 15 partners, 3 years), HEFCE funded Mobile GameChangers and NEWTON (AHRC + MoHE) CreativeCulture project. He is also leading DMLL’s contribution to the EU H2020 Crowd4Roads project and the Erasmus+ Playing4Real project. He was also named as a co-investigator on the EU Funded PEGASO and MAGELLAN projects.

He has previously coordinated the R&D work package of the EU FP7 Games and Learning Alliance (GALA) as a Scientific Coordinator- a network of 31 partners across Europe. He has also project managed various development projects, such as the development of the £70K 'PR:EPARe' game, which won the Outstanding Contribution to Health Psychology award in 2013 and 'Imparapp' - pervasive gaming for language learning. Other awards include the Research Collaboration Fellowship to Boston in 2015, Prime Minister’s Initiative Partnership Development Grant for UK/ASIA in 2010 and the EU Transversal Programme Study Visit fund in 2011.

 

Research Interests

Games Science (gameful/playful design, serious games, game-based learning, gamification, game design thinking); Hybrid learning spaces; Technology-enhanced learning; Pervasive learning and technologies; Trans-disciplinary game-based intervention development; Multi-modal platforms (tactile, wearable, mobile, mixed-reality)

Vision Statement

 

I am a champion of gameful, playful and persuasive designs that transform ordinary tasks into extraordinary experiences. My research interests are inspired by the potential of game techniques and technologies in sustaining engagement with serious activities. My research focus is influenced by the blending of physical and digital spaces, which has seen pervasive technologies being experimented in various application domains. I am also researching the impact of game design thinking in creative education. Through the next years, I am planning to experiment pervasive approaches in learning driven by games science and underpinned by research analysing in detail the pedagogic value of individual components. I have developed a trans-disciplinary and holistic model for game-based design and development that can be adopted by researchers, designers and developers. My research findings will feed into a book on Game Science that I am writing.

Education / Academic qualification

Doctorate, University of Warwick

May 2005May 2009

MSc, University of Leeds

Sep 2000Sep 2001

Degree, University of Manchester

Sep 1996Sep 1998

PhD External Examiner, University of the West of Scotland

May 2017

EdD External Examiner, University of Huddersfield

2017

PhD External Examiner, University of Bath

Nov 2016

External Reviewer (PARM Panel), Manchester Metropolitan University

Feb 2016

PhD External Examiner, University of Lisbon

Jun 2014

Fingerprint Fingerprint is based on mining the text of the persons scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Research Output 2002 2016

Competition and collaboration using a social and gamified online learning platform

Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J. Oct 2016 Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016, p. 19-26

Research output: Chapter in Book/Report/Conference proceedingChapter

Sports
Curricula
Students

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

Clarke, S., Arnab, S., Keegan, H., Morini, L. & Wood, O. 23 Nov 2016 Games and Learning Alliance. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Switzerland: Springer, Vol. 10056, p. 144-153

Research output: Chapter in Book/Report/Conference proceedingChapter

Education
Students
Engineering technology
Teaching
2 Citations
Game
Mechanics
Attribute
Serious games
Game design

ImparApp: Designing and piloting a game-based approach for language learning

Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T. & Van Leeuwen, G. Oct 2016 Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016, p. 1005-1009

Research output: Chapter in Book/Report/Conference proceedingChapter

Teaching
1 Citations

Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning

Proulx, J-N., Romero, M. & Arnab, S. 1 Nov 2016 In : Simulation and Gaming. 48, 1, p. 81-97 6 p.

Research output: Contribution to journalArticle

Mechanics

Activities 2004 2017

  • 29 Participation in conference
  • 6 Editorial activity

GamiFin

Sylvester Arnab (Keynote Speaker), 9 May 2017, GamiFin

Activity: Conference participationParticipation in conference

Gamification World Congress

Sylvester Arnab (Invited Speaker), 27 Oct 2016, Gamification World Congress

Activity: Conference participationParticipation in conference

7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion

Sylvester Arnab (Keynote Speaker), 1 Dec 20163 Dec 2016, 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion

Activity: Conference participationParticipation in conference

Society for Computing and Technology in Anaesthesia (SCATA) meeting

Sylvester Arnab (Keynote Speaker), 9 May 201610 May 2016, Society for Computing and Technology in Anaesthesia (SCATA) meeting

Activity: Conference participationParticipation in conference

Play for Outstanding Results

Sylvester Arnab (Keynote Speaker), 7 Dec 2016, Play for Outstanding Results

Activity: Conference participationParticipation in conference