Projects per year
Personal profile
Biography
Samantha is an Assistant Professor of Design Futures based in the Arts and Well-being theme within the Centre for Arts, Memory and Communities: https://www.coventry.ac.uk/research/areas-of-research/centre-for-arts-memory-and-communities/well-being-and-the-arts/#tab-560899-1 The theme brings together researchers from various disciplines (including art, design, human factors, midwifery, serious games, performance, photography etc) who are interested in the contribution creative subjects can make to the understanding, improvement and promotion of health, well-being and inclusion.
Samantha is a practice-based researcher who is focused on the research, design and development of playful and gameful solutions that include serious games, gamification and simulations for digital (AR/ VR/ Computer) and analogue formats (card/ board/ theatre-led). She has designed and produced applications across a number of disciplines including solutions and interventions for healthcare & wellbeing, education (all tiers), management, customer care, agriculture, public transport, the military and finance sectors.
With a background in design-thinking and games psychology she utilises a range of research methods such as participatory and co-design, that place focus on the inclusion of end-users and stakeholders early in the design process to faciliate effective behaviour change or meet desired learning outcomes. She is particulary interested in the research and development of applications to be used for educational healthcare.
Samantha graduated with an undergraduate degree (First) from the University of Wales in Computer Games Design and then postgraduate degrees (MScR and PhD) from Coventry University. She has previously worked in the AAA game industry (Codemasters) before moving into academia. She has worked at Coventry University for 10 years as a researcher, technician and lecturer. Previous departments include the Serious Games Institute and the Disruptive Media Learning Lab. She is also a qualified facilitator in Lego Serious Play.
Research Interests
- Participatory and Co-creation based research
- Curiosity-led learning
- Simulations for workplace/ educational training
- Educational escape rooms
- Lego Serious Play
- Healthcare education
- VR/AR
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
Education/Academic qualification
Serious Games Design, Doctorate, Best practice of serious games and gamification design and development, Coventry University
2018 → 2020
Award Date: 13 Dec 2019
Serious Games and Simulations for Healthcare, MSc, Coventry University
2015 → 2017
Award Date: 19 Oct 2017
Computer Games Design, Degree, University of Wales
2009 → 2011
Award Date: 29 Sept 2011
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Collaborations and top research areas from the last five years
Projects
- 3 Finished
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A Community-A Community-Centred Educational Model for developing Social Resilience (ACES): Playfulness towards an inclusive, safe and resilient society
Arnab, S., Tomlins, R., Wimpenny, K., Masters, A., Clarke, S. & Morini, L.
1/02/20 → 31/01/23
Project: Research
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Gamified and Online Activities for Learning to Support Dual Careers of Athletes
Lameras, P., Clarke, S. & Dunwell, I.
1/01/17 → 31/12/19
Project: Research
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The effect of a home-based, gamified stability skills intervention on 4-5-year-old children's physical and cognitive outcomes: A pilot study
Fitton Davies, K., Clarke, S., Martins, R., Rudd, J. R. & Duncan, M., Jul 2024, In: Psychology of Sport and Exercise. 73, 11 p., 102636.Research output: Contribution to journal › Article › peer-review
Open AccessFile30 Downloads (Pure) -
Cystic Fibrosis Newborn Screening: You Decide
Moody, L., Clarke, S., Compton, M., Boardman, F., Holder, P., Clark, C. & Chudleigh, J., 2023Research output: Practice-Based and Non-textual Research › Digital or Visual Media
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Designing Mini-Games as Micro-Learning Resources for Professional Development in Multi-Cultural Organisations
Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Loizou, M., Masters, A., Calderwood, J. & Clarke, S., 29 Mar 2021, In: Electronic Journal of eLearning. 19, 2, p. 44-58 15 p.Research output: Contribution to journal › Article › peer-review
Open AccessFile9 Citations (Scopus)261 Downloads (Pure) -
Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations
Arnab, S., Walaszczyk, L., Lewis, M., Kernaghan-Andrews, S., Masters, A., Calderwood, J., Clarke, S. & Loizou, M., 2020, Proceedings of the 14th European Conference on Game Based Learning, ECGBL 2020. Fotaris, P. (ed.). Academic Conferences International Limited, p. 21-30 10 p. (Proceedings of the European Conference on Games-based Learning; vol. 2020September).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile2 Citations (Scopus)175 Downloads (Pure) -
Play in farming: Seriously?
Arnab, S., Clarke, S., Hilmi, A. & Marquardt, K., 2020, Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020. Fotaris, P. (ed.). Academic Conferences International Limited, p. 11-20 10 p. (Proceedings of the 14th International Conference on Game Based Learning, ECGBL 2020).Research output: Chapter in Book/Report/Conference proceeding › Conference proceeding › peer-review
Open AccessFile150 Downloads (Pure)
Prizes
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Gamification Award for Education and Learning 2019
Arnab, Sylvester (Recipient), Clarke, Samantha (Recipient), Masters, Alex (Recipient), Beaufoy, Jayne (Recipient) & Morini, Luca (Recipient), 28 Jan 2020
Prize: Prize (including medals and awards)
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Outstanding Gamification Research
Clarke, Samantha (Recipient), Arnab, Sylvester (Recipient) & Wood, Oliver (Recipient), 26 Nov 2018
Prize: Prize (including medals and awards)
Thesis
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Developing a best practice approach to the design process of game-based learning and gamification applications
Author: Clarke, S. J., Jul 2020Supervisor: Arnab, S. (Supervisor)
Student thesis: Doctoral Thesis › Doctor of Philosophy
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Developing a pilot methodology for the design and development of game-based intervention approaches
Author: Clarke, S., 2013Supervisor: Arnab, S. (Supervisor)
Student thesis: Master's Thesis › Master of Science by Research
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