• 113 Citations
  • 4 h-Index
20122019
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learning Social Sciences
sex education Social Sciences
Students Engineering & Materials Science
further education Social Sciences
mechanic Social Sciences
student Social Sciences
education Social Sciences
adolescent Social Sciences

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Projects 2016 2018

CreativeCulture

Arnab, S., Lameras, P., Clarke, S. & Morini, L.

1/12/1630/11/18

Project: Research

Research Output 2012 2019

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Game
Students
Mechanics
Feedback
Tabletop
Open Access
File
conditioning
learning
student
experience
learning method

Bothersome Beasties (and how to deal with them!)

Clarke, S., Arnab, S. & Heywood, L., 1 Nov 2018, The 4th e-Learning Excellence Awards: An Anthology of Case Histories 2018. Remenyi, D. (ed.). acpi, p. 51-65 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

student
reflexivity
website
university teacher
community

Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

village
community
Students
creativity
leader

Co-Creativity with playful and gameful inspirations

Arnab, S., Morini, L. & Clarke, S., 4 Jun 2018, (Accepted/In press) p. (in press).

Research output: Contribution to conferencePaper

creativity
student
teamwork
empathy
learning

Prizes

Outstanding Gamification Research

Samantha Clarke (Recipient), Sylvester Arnab (Recipient) & Oliver Wood (Recipient), 26 Nov 2018

Prize: Prize (including medals and awards)

honors and awards