• 131 Citations
  • 4 h-Index
20122019
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Fingerprint Dive into the research topics where Samantha Clarke is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 25 Similar Profiles
learning Social Sciences
Students Engineering & Materials Science
sex education Social Sciences
mechanic Social Sciences
student Social Sciences
Feedback Engineering & Materials Science
education Social Sciences
further education Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2016 2018

CreativeCulture

Arnab, S., Lameras, P., Clarke, S. & Morini, L.

1/12/1630/11/18

Project: Research

Research Output 2012 2019

2 Downloads (Pure)

A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak

Minoi, J. L., Mohamad, F., Arnab, S., Phoa, J., Morini, L., Beaufoy, J., Lim, T. & Clarke, S., 1 Sep 2019, In : Electronic Journal of e-Learning. 17, 3, p. 157-167 11 p.

Research output: Contribution to journalArticle

Open Access
File
school
community
rural school
creativity
primary school

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 22 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Game
Students
Mechanics
Feedback
Tabletop

Player interaction with procedurally generated game play from crowd-sourced data

Arnab, S., Lewis, M., Bogliolo, A., Klopfenstein, L. C., Delpriori, S. & Clarke, S., 17 Oct 2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 333-339 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Human computer interaction
Mobile devices
Trucks

Where are all the Curious Students? Fostering a Love for Learning Through a Curiology box Approach

Clarke, S. & Arnab, S., 1 Oct 2019, Proceedings of the 13th European Conference on Game Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, M. S. (eds.). UK: Academic Conferences International Limited

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
love
learning
education
student
tuition fee
Open Access
File
conditioning
learning
student
experience
learning method

Prizes

Outstanding Gamification Research

Samantha Clarke (Recipient), Sylvester Arnab (Recipient) & Oliver Wood (Recipient), 26 Nov 2018

Prize: Prize (including medals and awards)

honors and awards