• 122 Citations
  • 4 h-Index
20122019
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Fingerprint Dive into the research topics where Samantha Clarke is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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learning Social Sciences
Students Engineering & Materials Science
sex education Social Sciences
mechanic Social Sciences
Feedback Engineering & Materials Science
student Social Sciences
further education Social Sciences
education Social Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Projects 2016 2018

CreativeCulture

Arnab, S., Lameras, P., Clarke, S. & Morini, L.

1/12/1630/11/18

Project: Research

Research Output 2012 2019

A participatory co-creation model to drive community engagement in rural indigenous schools: A case study in Sarawak

Minoi, J. L., Mohamad, F., Arnab, S., Phoa, J., Morini, L., Beaufoy, J., Lim, T. & Clarke, S., 1 Jun 2019, In : Electronic Journal of e-Learning. 17, 2, p. 157-167 11 p.

Research output: Contribution to journalArticle

school
community
rural school
creativity
primary school

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Game
Students
Mechanics
Feedback
Tabletop
Open Access
File
conditioning
learning
student
experience
learning method

Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games

Lewis, M. R., Arnab, S., Morini, L., Clarke, S., Klopfenstein, L., Bogliolo, A., Delpriori, S. & Masters, A., 15 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . Institute of Electrical and Electronics Engineers Inc., 4 p. 8493412

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Trucks
Game
Feedback
Sensing

Bothersome Beasties (and how to deal with them!)

Clarke, S., Arnab, S. & Heywood, L., 1 Nov 2018, The 4th e-Learning Excellence Awards: An Anthology of Case Histories 2018. Remenyi, D. (ed.). acpi, p. 51-65 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

student
reflexivity
website
university teacher
community

Prizes

Outstanding Gamification Research

Samantha Clarke (Recipient), Sylvester Arnab (Recipient) & Oliver Wood (Recipient), 26 Nov 2018

Prize: Prize (including medals and awards)

honors and awards