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Personal profile

Research Interests

Games; Animation; Performance; Installation; Motion capture; Virtual reality; Augmented reality; Interactive environments; Dance and somatic practices; New visual media technologies


Visual artist and choreographer Ruth Gibson works across disciplines to produce objects, software and installations in partnership with artist Bruno Martelli. She exhibits in galleries and museums internationally creating award-winning projects using computer games, virtual reality, print and video.

A Senior Research Fellow in the Centre for Dance Research, Ruth investigates and creates new performance spaces using digital technology. Her commitment to the field of interdisciplinary and collaborative research was recognised in 2010 when she was awarded a three year Arts and Humanities Research Council (AHRC) Creative Fellowship to examine image interpretation through motion capture, dance and computer visualisation. She has received a National Endowment for Technology and the Arts (NESTA) Innovation Award for SwanQuake and a Henry Moore Foundation New Commission for VISITOR. Her first work with Martelli Windowsninetyeight won a British Academy of Film and Television Award (BAFTA) nomination for Interactive Art. More recently she won the Lumen Prize for MAN A, an augmented reality project.

Ruth has worked as a motion capture performer, supervisor and advisor for Vicon, Motek, Animazoo, Televirtual and for the BBC. She co-authored SwanQuake: the user manual, a selection of articles and essays opening up discursive reflections on the making of an interactive artwork, do-it yourself instructions of the process and the ontology of game art.

Skinner Releasing Technique underpins her practice, she is a certified SRT teacher and combines the technique with her performance technology research.

Vision Statement

Gibson’s current practice examines the postmodern notion of simulacra. This concept is based on the idea that nothing is real, the world is a series of interlocking illusions, swimming in a sea of media driven images and signs that are bewildering and ultimately uninterpretable. Her desire is to play in the spaces between the 'real' and the 'imaginary' to provide a counterpoint to simulated landscapes via the human form. She exploits virtual reality to explore the relationship between the natural and the artificial in both wilderness and urban environments. The creative expansion of interface development into new territories evolving science, new display technologies and somatic practices is at the heart of her research.


  • N Visual arts (General) For photography, see TR
  • Performance
  • Dance
  • Art
  • Virtual
  • Augmented
  • Mixed
  • Reality
  • Immersion
  • Interactive
  • Installation
  • Mobile
  • apps
  • Mocap

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2007 2018

Crypto Choreography / Soma Spy

Gibson, R. 1 Jun 2018 A World of Muscle, Bone & Organs: Research and Scholarship in Dance. Ellis, S., Blades, H. & Waelde, C. (eds.). Coventry: C-DaRE, p. 408 - 433 25 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Virtual Reality

Digital Revolution - WF Central, Beijing

Gibson, R. & Martelli, B. 16 Jan 2018

Research output: Non-textual formExhibition

Christopher Nolan

The Bronze Key: Performing and Materialising a Cipher System - Casa Paganini, Genoa

Gibson, R., Martelli, B. & Kozel, S. 28 Jun 2018

Research output: Non-textual formExhibition

Data privacy
Design of experiments

The Bronze Key: Performing Data Encryption - Kulturhuset, Stockholm

Gibson, R., Kozel, S. & Martelli, B. 1 Mar 2018 TEI '18 Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. Stockholm: ACM, p. 549-554 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
Data acquisition
Data privacy

The Weird Giggle: Attending to Affect in Virtual Reality

Kozel, S., Gibson, R. & Martelli, B. 16 Jun 2018 In : Transformations. 31, 23 p.

Research output: Contribution to journalArticle

Open Access
Virtual Reality
Practical Experience

Activities 2010 2017

  • 12 Participation in conference
  • 3 Invited talk

Dance and Somatic Practices Conference 2017

Whatley, S. (Speaker), Cisneros, R. E. K. (Speaker), Gibson, R. (Speaker), Wood, K. (Speaker)
7 Jul 20179 Jul 2017

Activity: Participation in conference


Gibson, R. (Speaker)
15 Nov 2017

Activity: Invited talk

Auckland Choreographic Coding Lab

Gibson, R. (Keynote Speaker)

Activity: Participation in conference

VR Makers Symposium

Gibson, R. (Keynote Speaker)

Activity: Participation in conference


AHRC and EPSRC Next Generation of Immersive Experiences

Ruth Gibson (Recipient), Joseph DeLappe (Recipient) & Darshana Jayemanne (Recipient), 2017

Prize: Prize (including medals and awards)

Capturing stillness: visualisations of dance through motion capture technologies

Ruth Gibson (Recipient) & Sarah Whatley (Recipient), 18 May 2010

Prize: Prize (including medals and awards)

Virtual reality
Computer games
Augmented reality
Mobile devices

Christie/CAFKA Award Canada

Ruth Gibson (Recipient) & Bruno Martelli (Recipient), 2014

Prize: Prize (including medals and awards)

contemporary art

Coventry University International Research Collaboration Fellowship

Ruth Gibson (Recipient), 2016

Prize: Prize (including medals and awards)

Coventry University Pump Prime Funding

Ruth Gibson (Recipient), 2015

Prize: Prize (including medals and awards)