Petros Lameras

Dr

    • Source: Scopus
    • Calculated based on number of publications stored in Pure and citations from Scopus
    20082022

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    Personal profile

    Research Interests

    Networked learning; Inquiry-based learning; Technology-enhanced learning in science education; Open Educational Resources and digital repositories; E-learning policies and strategies in Higher Education; Affordances of technological tools and mediating artifacts; Serious games and teacher's support in designing pedagogically-driven games; Students’ experiences of teaching and learning using educational technologies; Quantitative research methodologies with focus on correlation and cluster analysis; Teaching and learning using social software and participatory tools (e.g. blogs, wikis); Teaching and learning using virtual learning environments (e.g. Moodle, Blackboard etc.); Educational Programming Languages (Scratch, eToys, Alice) as a means for enhancing programming skills in schools; Design for learning – supporting and guiding teachers’ decision making processes and learning design interventions; Qualitative research methodologies, especially 'relational' approaches such as phenomenography and naturalistic inquiry

    Research Interests

    Dr Lameras is an Associate Professor at the Research Centre for Postdigital Cultures, Institute for Creative Cultures, Coventry University. His research interests span the areas of games science research in general and within the research strand of investigating how learning and teaching in Science Technology, Engineering and Mathematics (STEM) may be enhanced with the use of games. Teaching and learning aspects in relation to measuring, visualising and analysing data (in-game learning analytics) on student’s deeper learning assessment; as well as exploring metrics and indicators of tracking and monitoring teacher’s ways of guiding learning and enhancing in-game assessment (teaching analytics) are perpetuated through applied-based research.  Petros has worked as a researcher in European and national collaborative Research and Innovation projects exploring the use of technology in learning as well as the integration of games and digital content for developing authentic and meaningful teaching and learning experiences. He has been engaged in supporting and guiding teachers in designing, describing, capturing and representing their teaching ideas by developing and evaluating games for science teacher training in using inquiry-based learning for improving student’s scientific inquiry process. He has been involved in training creative professionals and educators in designing location-based driven games via a visual-based games authoring environment. He has worked autonomously and collaboratively in different instances for developing serious games in accordance to structured processes and agile game development procedures (e.g. JIRA, Unity, 3DSMax, C#, JavaScript, visual programing, rendering engines, narration techniques etc.) for conveying ideas and approaches to create a state of flow, uncertainty and separation mechanics as means to develop engaging, immersive and highly-entertaining games. Petros has been awarded the Society for Research into Higher Education (SRHE) award in UK for currying out research on features of serious games design encompassing an attempt to match game categories / mechanics with learning attributes. He has also been granted the Study Visits Programme part of the LLP for exploring the theme of gamification in education and training with a group of specialists and policy makers across Europe. He is currently supervising four PhD students, one at University of Warwick and three at Coventry University. He has published over 30 scientific journal and conference papers and he is member of scientific committees of high-impact technology-enhanced learning and gamification conferences. Finally, he has received recognition as Fellow of the Higher Education Academy for driving improvement in teaching quality.

     

    Education/Academic qualification

    Postgraduate Certificate, Coventry University

    1 Jun 201510 Jan 2016

    Award Date: 15 Jun 2016

    MSc, University of Sheffield

    1 Oct 20031 Sep 2004

    Award Date: 1 Sep 2014

    Doctorate, University of Sheffield

    1 Oct 200430 Dec 2009

    Award Date: 10 Jun 2010

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    • A Rudimentary Progression Model for Artificial Intelligence in Education Competencies and Skills

      Lameras, P., Paraskakis, I. & Konstantinidis, S., 2022, New Realities, Mobile Systems and Applications - Proceedings of the 14th IMCL Conference: Proceedings of the 14th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). 1 ed. Springer , p. 927-936 10 p. (Lecture Notes in Networks and Systems ; vol. 411).

      Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    • A Vision of Teaching and Learning with AI

      Lameras, P., 11 May 2022, 2022 IEEE Global Engineering Education Conference (EDUCON). IEEE, p. 1796-1803 8 p. (IEEE Global Engineering Education Conference, EDUCON; vol. 2022-March).

      Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

      Open Access
      File
      46 Downloads (Pure)
    • Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking

      Moumoutzis, N., Xanthaki, C., Maragkoudakis, I., Christodoulakis, S., Paneva-Marinova, D., Pavlova, L., Lameras, P., Misthou, S. & Kalmpourtzis, G., 9 Apr 2022, New Realities, Mobile Systems and Applications - Proceedings of the 14th IMCL Conference. Auer, M. E. & Tsiatsos, T. (eds.). Springer Science and Business Media Deutschland GmbH, p. 907-916 10 p. (Lecture Notes in Networks and Systems; vol. 411 LNNS).

      Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

    • A serious game for amplifying awareness on multimodal teaching: Game design and usability study

      Lameras, P., Philippe, S. & Oertel, L., 1 Jan 2021, 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019). Auer, M. E. & Tsiatsos, T. (eds.). Springer, p. 559-570 12 p. (Advances in Intelligent Systems and Computing).

      Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

      Open Access
      File
      1 Citation (Scopus)
      28 Downloads (Pure)
    • Developing a Platform for using Game-Based Learning in Vocational Education and Training

      North, B., Diab, M., Lameras, P., Zaraik, J., Philippe, S., Muller, J. & Fischer, H., 18 Jun 2021, Proceedings of the 2021 IEEE Global Engineering Education Conference, EDUCON 2021. Klinger, T., Kollmitzer, C. & Pester, A. (eds.). IEEE, p. 1345 - 1352 8 p. 9454124. (IEEE Global Engineering Education Conference, EDUCON; vol. 2021-April).

      Research output: Chapter in Book/Report/Conference proceedingConference proceedingpeer-review

      Open Access
      File
      2 Citations (Scopus)
      139 Downloads (Pure)