If you made any changes in Pure these will be visible here soon.

Personal profile

Research Interests

Michael’s research interests lie in the fields of using serious games for education, Artificial Intelligence, incorporating emotional capabilities into virtual agents and using technology in the area of Health Care.


Prior to working as a researcher for Coventry University Michael worked as a university lecturer and also as a technical lead for a number ofOxford University projects funded by the Joint Information Systems Committee (JISC), including the award winning First World War Poetry Archive and the Assessing and Storing Knowledge project. His academic background includes a BSc in Computer Science a Master’s degree in Business and Management Information Systems and a doctorate in the area of Intelligent Online Learning Environments.

PhD Project

Designing and Testing an Experimental Framework of Affective Intelligent Agents in Healthcare Training Simulations

Fingerprint Dive into the research topics where Michael Loizou is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 14 Similar Profiles
Virtual reality Engineering & Materials Science
Students Engineering & Materials Science
Education Engineering & Materials Science
Nursing Engineering & Materials Science
Health care Engineering & Materials Science
Brain computer interface Engineering & Materials Science
Intelligent agents Engineering & Materials Science
Artificial intelligence Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2012 2019

  • 4 Citations
  • 1 h-Index
  • 3 Chapter
  • 3 Conference proceeding
  • 3 Paper
  • 1 Article

Multilingual immersive communication technology: repurposing virtual reality for Italian teaching

Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Ryan, K., Godson, N. & Loizou, M., 10 Jul 2019, New educational landscapes: innovative perspectives in language learning and technology. Research-publishing.net, p. 5-10 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
Virtual reality
Health care

Blending context-aware challenges into learning environments

Andreea Stefan, I., Ștefan, A., Gheorghe, A. F., Yanez, P., Loizou, M., Arnab, S. & Beaufoy, J., 4 Oct 2018, 12th European Conference on Games Based Learning: ECGBL 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International Limited, p. 634-642 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
learning environment

Breaking barriers to game-based learning for active ageing and healthy lifestyles

Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018.

Research output: Contribution to conferencePaper

1 Downloads (Pure)

Games for Active Ageing, Wellbeing and Quality of Life: A Pilot Study

Costa, L., Veloso, A., Loizou, M. & Arnab, S., 2018, In : Behaviour and Information Technology. 37, 8, p. 842-854 13 p.

Research output: Contribution to journalArticle

Open Access
quality of life
Aging of materials
Quality of Life

Location-based Metagames for Learning

Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L. & Baalsrud Hauge, J. M., 2018.

Research output: Contribution to conferencePaper