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Mark Lewis

  • 1 Citations
  • 1 h-Index
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  • 3 Similar Profiles
Trucks Engineering & Materials Science
Human computer interaction Engineering & Materials Science
Mobile devices Engineering & Materials Science
Lead Engineering & Materials Science
Decision making Engineering & Materials Science
road Social Sciences
Game Mathematics
citizens' participation Social Sciences

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Research Output 2017 2019

  • 1 Citations
  • 1 h-Index
  • 3 Conference proceeding

Player interaction with procedurally generated game play from crowd-sourced data

Arnab, S., Lewis, M., Bogliolo, A., Klopfenstein, L. C., Delpriori, S. & Clarke, S., 17 Oct 2019, CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. Association for Computing Machinery, Inc, p. 333-339 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Human computer interaction
Mobile devices
1 Citation (Scopus)

Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games

Lewis, M. R., Arnab, S., Morini, L., Clarke, S., Klopfenstein, L., Bogliolo, A., Delpriori, S. & Masters, A., 15 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . Institute of Electrical and Electronics Engineers Inc., 4 p. 8493412

Research output: Chapter in Book/Report/Conference proceedingConference proceeding


A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing

Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A. & Klopfenstein, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 79-87 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Decision making
citizens' participation
collective behavior