• 7 Citations
  • 2 h-Index
20162019
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Research Output 2016 2019

2019

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Game
Students
Mechanics
Feedback
Tabletop

Universities: increasingly stressful environments taking psychological toll – here’s what needs to change

Morini, L., 26 Mar 2019

Research output: Practice-Based and Non-textual ResearchWeb publication/site

2018

Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

village
community
Students
creativity
leader

Co-creativity assessment in the process of game creation

Romero, M., Arnab, S., De Smet, C., Mohamad, F., Abdelouma, S., Minoi, J. L. & Morini, L., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 549-555 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

creativity
rural school
social reality
schoolchild
Students

Co-Creativity with playful and gameful inspirations

Arnab, S., Morini, L. & Clarke, S., 4 Jun 2018, (Accepted/In press) p. (in press).

Research output: Contribution to conferencePaper

creativity
student
teamwork
empathy
learning

Disrupting the Journal of Media Practice

Centre for Disruptive Media / Disruptive Media Learning Lab, 22 May 2018, In : Journal of Media Practice and Education. 19, 1, p. 1-7 7 p.

Research output: Contribution to journalArticle

1 Citation (Scopus)

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Morini, L., Arnab, S., Mohamad, F. & Lynn, J., 2018, Proceedings from the European Conference of Game-Based Learning 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

learning culture
Malaysia
primary school
learning
student

Location-based Metagames for Learning

Stanescu, I. A., Gheorghe, A. F., Ștefan, A., Arnab, S., Loizou, M., Morini, L. & Baalsrud Hauge, J. M., 2018.

Research output: Contribution to conferencePaper

2017

A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing

Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A. & Klopfenstein, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 79-87 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Lead
Decision making
road
citizens' participation
collective behavior

EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.

Clarke, S., Peel, D., Arnab, S., Morini, L., keegan, H. & Wood, O., Sep 2017, In : International Journal of Serious Games . 4, 3, p. 73-86 14 p.

Research output: Contribution to journalSpecial issue

Open Access
File
further education
learning
education
staff
university teaching

Taxonomy of a gamified lesson path for STEM education: The beaconing approach

Bourazeri, A., Arnab, S., Heidmann, O., Coelho, A. & Morini, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 29-37 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Taxonomies
taxonomy
Education
mathematics
engineering

The Disrupted Journal of Media Practice

Centre for Disruptive Media / Disruptive Media Learning Lab, 2017, In : Journal of Media Practice . 19, 1

Research output: Contribution to journalSpecial issue

Open Access
File
Communication
Education
Experiments
Acoustic waves
communication
3 Citations (Scopus)

We Are The Game Changers: An Open Gaming Literacy Programme

Arnab, S., Morini, L., Green, K., Masters, A. & Bellamy-Wood, T., 2017, In : International Journal of Game-Based Learning. 7, 3, p. 51-62 12 p.

Research output: Contribution to journalArticle

literacy
Learning
Education
Teaching
learning
2016

(Higher) Education as Bulwark of Uselessness

Morini, L., 19 Jul 2016

Research output: Practice-Based and Non-textual ResearchWeb publication/site

Open Access
1 Citation (Scopus)

EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Clarke, S., Arnab, S., Morini, L., Wood, O., Green, K., Masters, A. & Bourazeri, A., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 968-972 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
further education
Education
Students
Feedback
learning
2 Citations (Scopus)

EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices

Clarke, S., Arnab, S., Keegan, H., Morini, L. & Wood, O., 23 Nov 2016, Games and Learning Alliance. Bottino, R., Jeuring, J. & Veltkamp, R. C. (eds.). Switzerland: Springer, Vol. 10056. p. 144-153

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
Teaching
learning
education
staff
art education

ImparApp: Designing and piloting a game-based approach for language learning

Morini, L., Charitonos, K., Arnab, S., Cervi-Wilson, T., Brick, B., Bellamy-Wood, T. & Van Leeuwen, G., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 1005-1009

Research output: Chapter in Book/Report/Conference proceedingChapter

language
Italian language
learning
Teaching
evaluation
Open Access
File
university
Teaching
language
learning
classroom