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Personal profile


Dr Luca Morini is a Research Associate at the Centre for Global Learning Education and Attainment of Coventry University. He holds a Master's Degree in Psychology and a Doctorate in Education and Communication, obtained researching into the social, cultural and pedagogical dynamics which occur in Do-It-Yourself amateur game design communities.

In recent years he worked on research projects pertaining game- and play-based learning and cultures, among which BEACONING and Crowds4Roads H2020 Projects, looking into ways to sustainably and ethically implement seamless game-based learning on a European Union scale, and GameChangers and CreativeCulture, trying to embed game design thinking and practices in everyday pedagogies.

His main areas of interest are participatory cultures (especially game cultures), critical pedagogy, and systems thinking. He has experience in qualitative research methodologies, particularly in participatory research and ethnography, seamlessly transversing online and offline spaces.

Luca has a record of publications, including peer reviewed journals, conference papers and book chapters, which touch on the diverse themes of digital and critical pedagogy, game design, human ecology, and research methodology.

Education/Academic qualification

Education and Communication, Doctorate, University of Milano-Bicocca

1 Jan 201217 Sep 2015

Psychology, MSc, University of Bergamo

30 Sep 200830 Apr 2012

Psychology, Degree, University of Bergamo

30 Sep 200310 Nov 2006

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Projects 2016 2018


Arnab, S., Morini, L. & Wood, O.


Project: Research


Arnab, S., Lameras, P., Clarke, S. & Morini, L.


Project: Research

Research Output 2016 2019

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding


Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding


Co-Creativity with playful and gameful inspirations

Arnab, S., Morini, L. & Clarke, S., 4 Jun 2018, (Accepted/In press) p. (in press).

Research output: Contribution to conferencePaper


Disrupting the Journal of Media Practice

Centre for Disruptive Media / Disruptive Media Learning Lab, 22 May 2018, In : Journal of Media Practice and Education. 19, 1, p. 1-7 7 p.

Research output: Contribution to journalArticle

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Morini, L., Arnab, S., Mohamad, F. & Lynn, J., 2018, Proceedings from the European Conference of Game-Based Learning 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

learning culture
primary school