Accepting PhD Students

    Willing to speak to media

    • Source: Scopus
    • Calculated based on number of publications stored in Pure and citations from Scopus
    20122021

    Research activity per year

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    Personal profile

    Research Interests

    My research interests cover serious games, gamification, e-health, (mental) health care, adolescents/children, behaviour change and technology-based intervention research. Initially, my research has mainly focused on developing and examining the effectiveness of these interventions in children and adolescents, but this is now extending to older adults with DDRI. Also, although, my specific expertise is focused on serious gaming I am sure I will be able to translate design, research and commercialization principles to other technological applications. A big question in this upcoming and popular field is, when interventions are effective, how do people engage with them, who benefits the most and how do these interventions work.  

    Expertise related to UN Sustainable Development Goals

    In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

    • SDG 3 - Good Health and Well-being

    Education/Academic qualification

    Clinical Psychology, Doctorate, Erasmus University Rotterdam

    20132017

    Award Date: 17 Feb 2017

    Development and Socialisation in Childhood and Adolescence, MSc, University of Utrecht

    20082010

    Award Date: 1 Jun 2010

    Education and Behavioral Development, MSc

    20072008

    Award Date: 30 Jun 2008

    Pedagogical Sciences, BSc , University of Utrecht

    20042007

    Award Date: 31 Jul 2007

    External positions

    PhD co-supervisor , University of Applied Sciences Rotterdam

    2017 → …

    Steering Committee Member - "Computer says no" project, University College London

    Keywords

    • H Social Sciences (General)
    • Interventions
    • developmental psychology
    • eHealth
    • Serious Games
    • gamification
    • children
    • adolescents
    • evaluation

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