• 103 Citations
  • 6 h-Index
20032023
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Projects 2011 2023

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Finished

V-Engage - Using Virtual Reality exergaming to engage adolescents with physical activity

Fisher, A., Steptoe, A., Potts, H., Newby, K. & Smith, L.

1/02/1830/11/18

Project: Research

What is the best way to promote self-efficacy using digital interventions? A systematic review with meta-analysis

Newby, K., Teah, G., Cooke, R., Li, X., Brown, K., Salisbury-Finch, B., Kwah, K., Bartle, N., Curtis, K., Fulton, E., Parsons, J., Dusseldorp, E. & Williams, S.

1/01/1830/06/19

Project: Research

Development of a digital intervention to increase condom use amongst those self-testing for Chlamydia

Newby, K., Bailey, J. V., Crutzen, R., Brown, K., Szczepura, A., Hurt, J., Alston, T., Saunders, J., Sadiq, T. & Satyajit, D.

1/09/1528/02/17

Project: Research

Inner Selfie: Examining the feasibility and acceptability of changing cancer-related risk perceptions using virtual reality

Fisher, A., Newby, K., Webb, T., Miesel, S., Fisher, B. & Cook, C.

2/03/151/09/16

Project: Research