Personal profile

Biography

Dr Stewart has worked in the area of HCI, IT and multimedia research and education for over 20 years. He has a great deal of experience in many fields from working in various departments, disciplines and positions. His academic background reflects this diversity with a PhD in Computer Science from the University of Nottingham and an MSc in Molecular Genetics and a BSc in Genetics (from the universities of Leicester and Nottingham respectively).

He is the Lecturer for the MSc in Digital Games and Business Innovation at the Serious Games Institute, Coventry University.

Dr Stewart's doctoral research (A Cultural Education Model: Design and Implementation of Adaptive Multimedia Interfaces in eLearning) consists of examining the effect that TEL is having on cultural education and how HCI impacts on this. This research direction addresses the rapid spread of technologies (the Internet, the Web, various eLearning applications) whose development has often been rooted in Western (US English) culture, how the globalisation of education through eLearning can be best be applied, so that learners receive appropriately personalised interface in their lessons. By bringing a more unbiased and personal approach to HCI and eLearning through the application of cultural variables to a user model and personalised interface, the learner receives a lesson that minimises (ideally even eliminates) cultural bias.

Research Interests

HCI; TEL ; eLearning ; User Modelling ; Cultural Studies ; Adaptive Hypermedia ; Intelligent Tutoring Systems

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

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Research Output 2013 2017

4 Citations
playing
mechanic
learning
education
specialist

Virtual designer: Digital role-playing game for knowledge transferal in design education

Thong, L., Stewart, C. D., Arnab, S. & Lameras, P. Oct 2016 Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016, p. 862-870

Research output: Chapter in Book/Report/Conference proceedingChapter

playing
digital media
learning
student
test
1 Citations

Serendipitous learning & serious games: A Pilot Study

Gallear, W., Lameras, P. & Stewart, C. 2015 Proceedings of 2014 International Conference on Interactive Mobile Communication Technologies and Learning, IMCL 2014. IEEE, p. 247-251

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
File
mathematics
playing
pilot study
student
measurement method
1 Citations

Students as Customers: Participatory Design for Adaptive Web 3.0

Shi, L., Cristea, A. & Stewart, C. 2015 The Evolution of the Internet in the Business Sector: Web 1.0 to Web 3.0. Isaías, P., Kommers, P. & Issa, T. (eds.). IGI Global, p. 306-311

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
World Wide Web
Hypermedia systems
Students
Systems analysis
6 Citations

A game-based learning approach to road safety: the code of everand

Dunwell, I., de Freitas, S., Petridis, P., Hendrix, M., Arnab, S., Lameras, P. & Stewart, C. 2014 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM, p. 3389-3398

Research output: Chapter in Book/Report/Conference proceedingChapter

Open Access
File
playing
traffic safety
Great Britain
age structure
user