Disruptive Media Learning Lab

Research Output 2002 2019

Filter
Conference proceeding
2019

Dungeons and dragons as a tool for developing student self-reflection skills

Clarke, S., Arnab, S., Morini, L. & Heywood, L., 1 Jan 2019, Games and Learning Alliance - 7th International Conference, GALA 2018, Proceedings. Söbke, H., Gentile, M. & Allegra, M. (eds.). Springer-Verlag London Ltd, p. 101-109 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11385 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Game
Students
Mechanics
Feedback
Tabletop
7 Downloads (Pure)

Scaffolding in Indoor and Outdoor Mobility a Wearable and Mobile Application for Senior Tourism in a Playable City

Costa, L., Veloso, A., Arnab, S., Loizou, M., Tomlins, R. & Sukumar, A. P. C., 15 Jul 2019, Proceedings of CISTI 2019 - 14th Iberian Conference on Information Systems and Technologies. Rocha, A., Pedrosa, I., Cota, M. P. & Goncalves, R. (eds.). IEEE, 6 p. 8760927. (Iberian Conference on Information Systems and Technologies, CISTI; vol. 2019-June).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
Aging of materials
Mobile devices

Story-Oriented Learning

Ștefan, A., Andreea Stefan, I., Hauge, J. B., Loizou, M., Calderwood, J., Arnab, S. & Beaufoy, J., 12 Apr 2019, International Scientific Conference "eLearning and Software for Education" eLSE 2019. Roceanu, I., Beligan, D., Stefan, I. A., Moldoveanu, A. & Trausan Matu, S. (eds.). Carol I National Defence University Publishing House, Vol. 1. p. 30-38 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Education
Students
Communication
5 Downloads (Pure)

‘Homeless Monopoly’: Co-Creative Community Engagement Model for Transmedia Educational Game Design

Calderwood, J., 2 Oct 2019, Proceedings of the 13th European Conference on Game Based Learning. Elbaek, L., Majgaard, G., Valente, A. & Khalid, M. S. (eds.). Reading, UK: Academic Conferences International, p. 127-136 10 p. (Proceedings of the 13th European Conference on Game Based Learning).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
Community Engagement
Homeless
Education
Monopoly
Prototype
2018

Balance trucks: Using crowd-sourced data to procedurally-generate gameplay within mobile games

Lewis, M. R., Arnab, S., Morini, L., Clarke, S., Klopfenstein, L., Bogliolo, A., Delpriori, S. & Masters, A., 15 Oct 2018, 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) . Institute of Electrical and Electronics Engineers Inc., 4 p. 8493412

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Trucks
Game
Feedback
Sensing

Blending context-aware challenges into learning environments

Andreea Stefan, I., Ștefan, A., Gheorghe, A. F., Yanez, P., Loizou, M., Arnab, S. & Beaufoy, J., 4 Oct 2018, 12th European Conference on Games Based Learning: ECGBL 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International Limited, p. 634-642 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
learning environment
student
learning
teacher
experience

Case study: Game design thinking as a strategy for community engagement in a rural indigenous village

Minoi, J. L., Phoa, J., Mohamad, F., Arnab, S., Morini, L., Lim, T., Beaufoy, J. & Clarke, S., 1 Jan 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., Vol. 2018-October. p. 422-432 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

village
community
Students
creativity
leader

Co-Creativity with playful and gameful inspirations

Arnab, S., Morini, L. & Clarke, S., 2018, Proceedings of the 12th European Conference on Game-Based Learning, ECGBL 2018. Ciussi, M. (ed.). Dechema e.V., p. 1-7 7 p. (Proceedings of the European Conference on Games-based Learning; vol. 2018-October).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

creativity
Students
student
teamwork
Education
2 Citations (Scopus)

Engaging primary schools in rural Malaysia with Game-Based Learning: Culture, Pedagogy, Technology

Morini, L., Arnab, S., Mohamad, F. & Lynn, J., 2018, Proceedings from the European Conference of Game-Based Learning 2018. Ciussi, M. (ed.). Academic Conferences and Publishing International

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

learning culture
Malaysia
primary school
learning
student

Gamifying the university library: Using rpg maker to re-design library induction and online services

Clarke, S., Collins, B., Flynn, D. & Arnab, S., 1 Jan 2018, Proceedings of the 17th European Conference on e-Learning, ECEL 2018. Ntalianis, K., Andreatos, A. & Sgouropoulou, C. (eds.). Academic Conferences Limited, Vol. 2018-November. p. 721-725 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

online service
induction
university
art
learning
1 Citation (Scopus)

Move your mind: Creative dancing humanoids as support to STEAM activities

Città, G., Arnab, S., Augello, A., Gentile, M., Zielonka, S. I., Ifenthaler, D., Infantino, I., La Guardia, D., Manfrè, A. & Allegra, M., 2018, Intelligent Interactive Multimedia Systems and Services, 2017. Springer Science and Business Media Deutschland GmbH, Vol. 76. p. 190-199 10 p. (Smart Innovation, Systems and Technologies; vol. 76).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Mechanics
Physics
Robots
Geometry
Innovative technologies
2017

A gamified approach for facilitating a user-engagement strategy for public-led collective awareness platform for road sensing

Clarke, S., Arnab, S., Lewis, M., Morini, L., Depriori, S., Bogliolo, A. & Klopfenstein, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 79-87 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Lead
Decision making
road
citizens' participation
collective behavior
2 Citations (Scopus)
96 Downloads (Pure)

EnCity: A serious game for empowering young people with Down's syndrome

Bourazeri, A., Bellamy-Wood, T. & Arnab, S., 8 Jun 2017, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 6 p. 7939267

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
Down Syndrome
Museums
Chromosomes
Virtual reality
Education

Taxonomy of a gamified lesson path for STEM education: The beaconing approach

Bourazeri, A., Arnab, S., Heidmann, O., Coelho, A. & Morini, L., 2017, Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017. Academic Conferences and Publishing International Limited, p. 29-37 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Taxonomies
taxonomy
Education
mathematics
engineering
2016
2 Citations (Scopus)
43 Downloads (Pure)

Competition and collaboration using a social and gamified online learning platform

Arnab, S., Bhakta, R., Merry, S. K., Smith, M., Star, K. & Duncan, M. J., Oct 2016, Proceedings of the European Conference on Games-based Learning. Boyle, L. & Connolly, T. M. (eds.). Reading, UK: Academic Conferences and Publishing International Limited, Vol. 2016. p. 19-26

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
electronic learning
sport psychology
small group
learning
leader
1 Citation (Scopus)
250 Downloads (Pure)

EscapED: A framework for creating live-action, interactive games for higher/further education learning and soft skills development

Clarke, S., Arnab, S., Morini, L., Wood, O., Green, K., Masters, A. & Bourazeri, A., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 968-972 5 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
further education
Education
Students
Feedback
learning
112 Downloads (Pure)

Meaning-making processes in music therapy clinical improvisation: An arts-informed qualitative research synthesis

Meadows, T. & Wimpenny, K., 2016, Unknown Host Publication.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

File
Music Therapy
Qualitative Research
Art
Knowledge Bases
Music

OpenMed: Opening up education in Arab-Mediterranean countries

Nascimbeni, F., Stefanelli, C., Wimpenny, K., Merry, S. K. & Tombs, G., Oct 2016, Enhancing European Higher Education – “Opportunities and impacts of new modes of teaching”: Proceedings of the Online, Open and Flexible Higher Education Conference in Rome . Ubachs, G. & Konings, L. (eds.). Rome: European Association of Distance Teaching Universities (EADTU), p. 893-906 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
educational practice
Mediterranean region
university
education
intercultural learning
72 Downloads (Pure)

SimAULA: Creating higher-level gamification through adoption of a learning-objective to game-objective mapping approach

Clarke, S., Lameras, P. & Arnab, S., 2016, Proceedings of the 10th European Conference on Games Based Learning, ECGBL 2016. Dechema e.V., Vol. 2016-January. p. 127-134 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Open Access
File
learning objective
electronic learning
pedagogics
Mechanics
mechanic

Stroke Event Simulator Using Virtual Reality

Nicolaou, P., Loizou, M. & Loizides, F., 18 Oct 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Virtual reality
Simulators
Nursing
Students
3 Citations (Scopus)

Virtual Reality Simulation Training for Student Nurse Education

Elliman, J., Loizou, M. & Loizides, F., 18 Oct 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Nursing
Virtual reality
Education
Students
Neurodegenerative diseases
2012
4 Citations (Scopus)

Facial expressions reconstruction of 3D faces based on real human data

Minoi, J. L., Robert Jupit, A. J., Gillies, D. F. & Arnab, S., 1 Dec 2012, Proceeding - 2012 IEEE International Conference on Computational Intelligence and Cybernetics, CyberneticsCom 2012. IEEE, p. 185-189 5 p. 6381643. (Proceeding - 2012 IEEE International Conference on Computational Intelligence and Cybernetics, CyberneticsCom 2012).

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Tensors
Statistical methods
Face recognition
Experiments
2005

Inspiring institutional change?

Clouder, L. D., Savin-Baden, M. & King, V., 2005, Unknown Host Publication.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

2002

Plagiarism in higher local education

Hazlizan, A., Minoi, J-L. & Arnab, S., 2002, Unknown Host Publication.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

education

Visualising image processing and computer vision techniques: an interactive software tool for teaching and learning (design)

Arnab, S., Efford, N. & Minoi, J-L., 2002, Unknown Host Publication.

Research output: Chapter in Book/Report/Conference proceedingConference proceeding

Teaching
learning
education
software