Descriptionhe keynote draws from ongoing research, development, and practice under the award-winning ‘GameChangers’ initiative, which is investigating empathic experience design that is taking inspirations from playful and gameful practices, methodologies, and pedagogies. The GameChangers initiative has produced pragmatic and inclusive game design methodologies and tools for breaking the barriers to entry into the co-creation of playful and gameful experiences for education. The talk will explore insights from the adaptation in Malaysia, where Sylvester and his team have been engaging with teachers in marginalised communities. The game design process has been made more equitable and empathic to the contexts of the teachers on the ground, tapping into existing knowledge and emotional connections to playful and gameful activities.
|Period||21 Oct 2020|
|Event title||4th International Symposium on Gamification and Games for Learning|
|Degree of Recognition||International|
- Playful Learning
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