Keynote at the SEGAH 2026 Conference

    Activity: Talk or presentationInvited talk

    Description

    This talk explores how purposeful play and community-engaged design can be harnessed to co-create impactful solutions for human development. Grounded in the award-winning GameChangers initiative and insights from Sylvester’s book, Game Science in Hybrid Learning Spaces, the presentation draws on work with underserved communities across Southeast Asia and Europe, from educators and students to disabled artisans and community leaders. Through projects like CreativeCulture, ACES, DALI, I-HEDU, and FAiR, we’ll examine how empathy, agency, creativity, and frugality shape the co-design of playful resources, learning spaces, and professional practices. While rooted in education and socio-economic impact, these approaches extend to wider human-centric domains including health, wellbeing, and digital inclusion. The talk will introduce a mechanics- and values-mapping framework that enables communities, not just designers, to co-create playful, culturally relevant interventions. This talk invites reflection on how play, when guided by values and mutual engagement, can become a powerful driver of inclusive innovation and sustainable change.
    Period6 Aug 20258 Aug 2025
    Event title13th International Conference on Serious Games and Applications for Health
    Event typeConference
    LocationManchester, United KingdomShow on map
    Degree of RecognitionInternational

    Research Themes

    • Societal and Cultural Resilience